Bumpy Square Beige Clay Tiles | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Bumpy Square Beige Clay Tiles | Free PBR

IDbumpy-square-beige-clay-tiles-free-pbr
Tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Bumpy Square Beige Clay Tiles (Tiles 0117) feature a distinct texture characterized by a naturally rough and uneven surface, typical of authentic clay materials. Each tile is carefully shaped into a perfect square and laid at subtle angles, creating a tactile, bumpy feel that enhances visual depth and realism. The base substrate is composed primarily of mineral-rich clay, fired to achieve a durable ceramic composition. This process results in a porous yet sturdy tile body, capable of weathering natural elements while maintaining its structural integrity. The beige coloration arises from a mixture of natural pigments and iron oxide layers, providing a warm, earthy tone that is both versatile and timeless in architectural and design applications. The surface finish retains a matte, unpolished look, emphasizing the tactile roughness and organic nature of the material.

From a physically based rendering (PBR) perspective, the texture maps are thoughtfully designed to replicate the clay tiles’ authentic characteristics. The BaseColor (Albedo) channel captures the subtle variations in beige hues and pigment dispersion across the tile surface. The Normal map highlights the intricate bumps and angled edges, contributing to the realistic surface relief when lighting interacts with the model. The Roughness map reflects the tile’s coarse and unrefined texture, ensuring appropriate light scattering that avoids artificial glossiness. There is minimal to no Metallic influence, as clay is a non-metallic material, while the Ambient Occlusion map accentuates the crevices and shadowed areas between tiles. The Height (Displacement) map further enhances depth perception by simulating the raised and recessed areas created by the angled paving.

Optimized for high fidelity output, this texture is available up to 8K resolution, making it ideal for detailed close-up renders and immersive environments. It is fully compatible and ready for use in Blender, Unreal Engine, and Unity, supporting seamless integration into diverse workflows. For best results, it is recommended to adjust the UV scale moderately to preserve the natural grain and avoid repetitive patterns. Additionally, fine-tuning the roughness channel can help achieve the perfect balance between matte and slightly weathered finishes, enhancing the overall realism and visual appeal in your projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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