Chevron Parquet Wood Floor Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Chevron Parquet Wood Floor Texture | Free PBR

IDchevron-parquet-wood-floor-texture-free-pbr
Tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Chevron Parquet Wood Floor Texture is a meticulously crafted, high-quality seamless PBR material designed to replicate the natural beauty and intricate pattern of classic chevron parquet flooring. The base substrate is composed of wood, showcasing the organic grain orientation typical of hardwood floors, with subtle variations in fiber direction that enhance realism. The texture features a smooth, polished surface finish that highlights the wood’s natural pigments and warm hues, achieved through carefully balanced colorants and oxide layers. Weathering effects are minimal, preserving the fresh, well-maintained appearance of the floor while the controlled porosity ensures a realistic interaction with light and shadows, enhancing depth and detail in 3D environments.

In terms of PBR channels, the BaseColor (Albedo) map captures the rich tonal variations and natural wood grain essential to the parquet’s aesthetic, while the Normal map adds intricate surface detail by simulating the fine ridges and grooves of the chevron pattern. The Roughness map controls the polished finish, delivering a subtle glossiness typical of varnished hardwood floors. The Metallic channel remains at zero due to the organic, non-metallic nature of wood, while the Ambient Occlusion map enhances the perception of depth between the parquet slats, emphasizing shadowed crevices. The Height/Displacement map provides realistic surface relief, allowing for enhanced parallax effects in engines like Unreal and Unity, contributing to a tactile, immersive experience.

Rendered at up to 8K resolution, this texture is optimized for seamless tiling and is fully compatible with Blender, Unreal Engine, and Unity, making it an excellent choice for architects, game developers, and visualization artists seeking photorealistic wooden flooring solutions. When applying this texture, it is recommended to adjust the UV scale to fit the dimensions of your specific project precisely and fine-tune the roughness values to balance reflectivity depending on your lighting setup. Utilizing the height map for subtle parallax displacement can further elevate realism, especially in close-up renders or interactive scenes. This free CC0 PBR texture offers a versatile, reusable asset that brings the timeless elegance of chevron parquet wood floors to any digital environment.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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