Circular Cobblestone Paving Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Circular Cobblestone Paving Texture | Free PBR

IDcircular-cobblestone-paving-texture-free-pbr
Tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Circular Cobblestone Paving Texture (Tiles 0106) features a meticulously crafted arrangement of numerous square cobblestones, laid out in overlapping circular patterns that create an intricate and visually appealing surface. The base substrate of these cobblestones is typically a durable natural stone mineral, selected for its hardness and weather resistance, ensuring long-lasting performance in outdoor environments. Each stone’s surface exhibits subtle variations in porosity and grain orientation, contributing to a realistic aged appearance. The binding material between the stones is a cementitious mortar with fine aggregates, which adds structural integrity while allowing slight flexibility to accommodate environmental stress. The surface finish is naturally weathered with a slightly rough texture, indicative of outdoor exposure, and subtle color variations from natural pigments and oxide layers enhance the earthy tones of the stones, lending authenticity to the texture’s appearance.

In Physically Based Rendering (PBR) workflows, this texture excels by accurately representing material properties across several channels. The BaseColor (Albedo) map captures the realistic color distribution of the cobblestones, including subtle staining and mineral variations. The Normal map enhances the perception of depth and unevenness on the stone surfaces and mortar joints, simulating the tactile roughness and slight height differences between individual tiles. Roughness maps reflect the naturally coarse and non-reflective stone surfaces, while the Metallic channel is minimal, as the composition is primarily non-metallic stone and mortar. Ambient Occlusion maps emphasize the shadows within the crevices between stones, adding depth and contrast, and the Height (Displacement) map supports realistic parallax effects for enhanced realism in 3D environments.

This texture is provided at a high resolution of up to 8K, ensuring fine detail fidelity suitable for close-up renders and large-scale projects. It is fully optimized and compatible with leading 3D platforms such as Blender, Unreal Engine, and Unity, enabling seamless integration into architectural visualizations, game environments, and virtual public spaces. For practical use, adjusting the UV scale to match the actual cobblestone size in your scene will maintain visual consistency, and fine-tuning the roughness map can help simulate different weathering stages, from freshly laid to heavily worn paving. The height map can also be utilized to create subtle parallax effects, enhancing the tactile realism of the paving surface under dynamic lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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