Fish Scale Roof Tile Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Fish Scale Roof Tile Texture | Free PBR

IDfish-scale-roof-tile-texture-free-pbr
Tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This fish scale roof tile texture is a high-quality, seamless PBR material designed to replicate the intricate details and natural composition of traditional ceramic roof tiles. The base substrate is typically mineral-based ceramic, offering a firm yet slightly porous surface that enhances weathering effects over time. The ceramic composition often includes fine aggregates and natural binders, which contribute to the tile's durability and resistance to environmental factors such as rain, UV exposure, and temperature fluctuations. The texture captures subtle variations in the surface finish—ranging from gently worn matte areas to slightly polished highlights—reflecting the natural aging and accumulation of mineral deposits on roof tiles. Colorants in this texture simulate earthy pigments and oxide layers, giving the tiles their characteristic muted reds and browns, with occasional weathered spots that add realism and depth.

In the PBR workflow, these material characteristics are carefully encoded across multiple texture maps. The BaseColor (Albedo) channel conveys the tile’s warm, natural hues and subtle discolorations caused by oxidation and environmental wear. The Normal map emphasizes the overlapping scale pattern, enhancing the three-dimensional feel of the curved tiles and their textured surfaces. Roughness values vary to simulate the mix of smooth ceramic glaze and roughened, weathered patches, while the Metallic channel remains near zero to reflect the non-metallic ceramic nature. Ambient Occlusion enhances shadowed crevices between the scales, providing depth and contrast. The Height/Displacement map adds realistic relief to the tile edges and scale overlaps, crucial for detailed close-up renders and parallax effects.

Rendered in ultra-high 8K resolution, this fish scale roof tile texture is optimized for seamless integration into popular 3D engines such as Blender, Unreal Engine, and Unity. Its detailed maps support photorealistic visualization of architectural scenes, game environments, and digital reconstructions. For best results, it is recommended to adjust the UV scale to maintain the natural proportions of the fish scale pattern on large roof surfaces, avoiding repetitive tiling artifacts. Additionally, fine-tuning the roughness map can help tailor the surface reflectivity to specific lighting conditions, enhancing realism in various weather scenarios. The height map can be leveraged for subtle parallax displacement, adding convincing depth without heavy geometry overhead. This versatile PBR texture provides a reliable and visually rich material solution for artists and developers seeking authentic ceramic roof tile appearances.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.