Herringbone Emerald Porcelain Tiles | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Herringbone Emerald Porcelain Tiles | Free PBR

IDherringbone-emerald-porcelain-tiles-free-pbr
Tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Herringbone Emerald Porcelain Tiles texture is crafted from high-quality porcelain, a dense ceramic material known for its durability and low porosity. Porcelain tiles are composed primarily of refined clay combined with feldspar and quartz, fired at high temperatures to achieve a hard, vitrified surface. This particular texture showcases a rich emerald green hue achieved through carefully applied inorganic pigments, ensuring consistent color saturation and resistance to fading. The herringbone pattern highlights the precise grain orientation and subtle variations in the tile surface, which add depth and realism to the material.

The surface finish is smooth and slightly polished, enhancing the reflective qualities without appearing overly glossy, which is accurately represented across the PBR channels. The BaseColor (Albedo) map captures the vibrant emerald shades and subtle tonal shifts, while the Normal map defines the gentle bevels and tile edges that create the characteristic herringbone pattern. Roughness values are finely tuned to mimic the porcelain’s semi-matte finish, balancing light reflection and diffusion. The Metallic channel remains near zero, consistent with the non-metallic ceramic composition, while Ambient Occlusion and Height maps add realistic shadowing and depth, emphasizing the tile joints and surface relief.

Rendered at an impressive 8K resolution, this seamless PBR texture provides exceptional detail and clarity, making it ideal for use in Blender, Unreal Engine, and Unity projects. The high resolution ensures the texture holds up in close-up views and supports detailed architectural visualizations or game environments. For optimal results, it is recommended to adjust the UV scale to maintain the tile proportions accurately and to fine-tune the roughness map for different lighting conditions, enhancing the porcelain’s subtle sheen and tactile feel.

Overall, this Herringbone Emerald Porcelain Tiles texture offers a versatile, photorealistic material that captures the complexity of ceramic tile composition and finish. Its meticulously crafted PBR maps and high resolution make it a reliable choice for designers seeking to replicate authentic porcelain surfaces with a unique emerald coloration and elegant herringbone patterning in any 3D or real-time rendering application.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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