Hexagonal Teal Porcelain Zellige Tiles | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Hexagonal Teal Porcelain Zellige Tiles | Free PBR

IDhexagonal-teal-porcelain-zellige-tiles-free-pbr
Tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Hexagonal Teal Porcelain Zellige Tiles texture is crafted from high-quality porcelain, a refined ceramic material known for its durability and smooth finish. The base substrate consists primarily of finely ground kaolin clay combined with feldspar and quartz, which are sintered at high temperatures to form a dense, low-porosity surface. This process results in a strong, weather-resistant tile ideal for both interior and exterior applications. Adhesion is achieved through a vitrified glaze layer that seals the surface, providing a subtle sheen and protecting the tile from moisture and wear. The characteristic teal color is achieved using stable oxide pigments integrated into the glaze, ensuring long-lasting vibrancy and resistance to fading under UV exposure. The hexagonal shape adds a geometric sophistication that complements contemporary and traditional designs alike.

In the PBR texture map, the BaseColor (Albedo) channel captures the rich teal hue and subtle color variations imparted by the porcelain’s glazed surface. The Normal map reflects the gentle undulations and slight imperfections typical of handcrafted zellige tiles, enhancing realism by simulating small surface reliefs. Roughness values are moderate, representing the semi-glossy glaze finish that diffuses light softly without excessive reflection or gloss. The Metallic map is near zero, consistent with the non-metallic ceramic composition. Ambient Occlusion enhances shadow depth in crevices between tiles, while the Height/Displacement map accurately portrays the tile edges and surface relief, adding dimensionality in 3D environments. This texture is provided in ultra-high 8K resolution, ensuring exceptional detail and clarity across close-up renders and large surfaces. It is fully compatible and optimized for use in Blender, Unreal Engine, and Unity, enabling seamless integration into diverse architectural visualizations and game environments.

For practical use, it is recommended to carefully adjust the UV scale to maintain the natural tile size appearance and avoid distortion. Additionally, fine-tuning the roughness parameter can help match the specific lighting conditions of your scene, whether aiming for a glossier wet look or a more matte, aged effect. The height map can be utilized to enhance parallax or displacement effects, giving the tiles a tangible depth that enriches realism in close-up views. This texture’s combination of accurate material representation and high resolution makes it a versatile choice for designers seeking to replicate authentic porcelain zellige tiles in digital projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.