Retro Asian Floor Tile Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Retro Asian Floor Tile Texture | Free PBR

IDretro-asian-floor-tile-texture-free-pbr
Tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This retro Asian floor tile texture is crafted from a high-quality ceramic base, characteristic of traditional tile-making materials widely used in historic and contemporary Asian architecture. The ceramic substrate provides a durable and slightly porous surface, allowing subtle weathering effects and natural wear patterns to emerge over time. The tile’s composition includes mineral binders and finely ground aggregates that contribute to its solid structure and tactile surface finish. Its surface is lightly polished, balancing a soft sheen with matte areas that reflect the nuanced aging and use of authentic floor tiles. Pigments derived from oxide layers imbue the tile with rich, earthy tones typical of retro Asian design, enhancing its visual depth and cultural resonance.

In terms of PBR channels, this texture excels by faithfully representing the material’s physical characteristics. The BaseColor (Albedo) map captures the tile’s distinct coloration and subtle pigment variations, while the Normal map reveals the intricate surface undulations and fine grain orientation that simulate ceramic glaze irregularities. The Roughness map reflects the polished yet slightly worn finish, offering a realistic balance between smooth and textured areas. The Metallic map remains minimal, consistent with non-metallic ceramic materials, while Ambient Occlusion enhances the perception of depth in tile joints and recessed areas. Height and Displacement maps add further realism by simulating slight surface elevation changes and chipped edges, crucial for creating convincing floor surfaces in 3D environments.

This seamless texture is provided at an impressive 8K resolution, ensuring exceptional detail and clarity even in close-up renders. It is fully optimized for seamless tiling and compatible with major 3D software such as Blender, Unreal Engine, and Unity, making it an ideal choice for game developers, architectural visualization artists, and digital creators seeking authentic retro Asian floor aesthetics. For best results, it is recommended to adjust the UV scale carefully to maintain the natural tile proportions and to fine-tune the roughness map to match specific lighting conditions, enhancing the interplay between polished highlights and worn matte areas.

Whether used to recreate traditional interiors, vintage commercial spaces, or stylized environments, this retro Asian floor tile texture offers a versatile and realistic material solution. Its combination of ceramic composition, nuanced surface finish, and detailed PBR maps ensures a high degree of realism and artistic authenticity in any digital project requiring a high-quality CC0 tile texture.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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