Square Asphalt Rooftop Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Square Asphalt Rooftop Texture | Free PBR

IDsquare-asphalt-rooftop-texture-free-pbr
Tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Square Asphalt Rooftop Texture (Rooftop 0010) features a carefully crafted composition that mimics traditional asphalt roofing tiles arranged in a precise square pattern. The base substrate is primarily mineral-based asphalt, composed of bitumen binders combined with aggregates such as crushed stone and sand, creating a durable yet uneven surface typical of aged roofing materials. Organic inclusions like moss and accumulated dirt contribute to natural weathering effects, enhancing the tactile realism. This texture captures subtle variations in porosity and surface roughness, reflecting years of exposure to environmental factors, resulting in patches of discoloration and slight surface erosion.

In terms of material properties, the texture's surface finish is matte with a slightly granular feel, typical of asphalt shingles that have been exposed to the elements over time. The color palette is dominated by dark gray and black hues with hints of greenish moss and earth tones from dirt deposits, achieved through a mix of natural pigments and weathered oxide layers. These details are efficiently conveyed in the PBR channels: the BaseColor/Albedo map portrays the overall color variation and organic growth; the Normal map emphasizes the subtle unevenness and tile edges; Roughness controls the diffuse reflection, highlighting the worn, non-glossy finish; Metallic remains near zero reflecting the non-metallic nature of asphalt; Ambient Occlusion enhances depth perception around tile joints and crevices; and the Height/Displacement map provides realistic surface depth for enhanced parallax effects.

This texture is supplied in high-resolution 8K format, making it ideal for close-up renders and detailed architectural visualization workflows. It is fully compatible and optimized for Blender, Unreal Engine, and Unity, ensuring seamless integration across various 3D platforms and game engines. For best results, it is recommended to carefully adjust the UV scale to maintain realistic tile proportions and to fine-tune roughness values to control the subtle light scattering caused by the moss and dirt accumulation. Additionally, employing height or parallax mapping can greatly enhance the perception of the uneven asphalt surface, adding an extra layer of depth and authenticity to rooftop scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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