Triangular White Tilted Tiles for Wall Decoration | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Triangular White Tilted Tiles for Wall Decoration | Free PBR

IDtriangular-white-tilted-tiles-for-wall-decoration-free-pbr
Tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Triangular White Tilted Tiles for Wall Decoration (Tiles 0125) feature a sophisticated composition designed to replicate a modern, geometric wall surface. These tiles are composed primarily of a high-quality ceramic base substrate, chosen for its durability and fine grain orientation that ensures a smooth, consistent texture. The triangular shapes are tilted alternately up and down, closely packed together to create a seamless decorative pattern. A specialized white pigment is integrated into the ceramic matrix, producing a clean, bright base color with subtle variations that enhance the tactile realism. The surface finish is softly matte with a slight brushed effect, achieved through a controlled firing process that adds a natural softness without excessive gloss, suitable for both interior and exterior applications.

The material composition is carefully constructed with proprietary binders and fine mineral aggregates that contribute to optimal porosity and weathering resistance, ensuring longevity and minimal discoloration over time. These aspects are meticulously mapped across the PBR texture channels: the BaseColor/Albedo channel captures the pure white pigment and subtle shading from the tile edges; the Normal map defines the precise angled geometry of each tilted triangle, enhancing depth and light interaction; Roughness is calibrated to reflect the slightly textured, non-reflective surface; Metallic is set to near zero, as the ceramic base is non-metallic; Ambient Occlusion emphasizes the tight packing and shadowing between adjacent tiles, while Height/Displacement maps provide realistic relief for enhanced parallax effects in 3D environments.

Rendered at an ultra-high 8K resolution, this PBR texture is optimized for seamless integration in Blender, Unreal Engine, and Unity, offering exceptional detail even in close-up views. It supports realistic lighting and shading workflows, making it ideal for architectural visualizations, interior design projects, and game environments requiring modern wall decoration elements. For practical application, adjusting the UV scale to match the intended wall size is recommended to maintain the pattern’s visual integrity. Additionally, fine-tuning the roughness map can help achieve the desired balance between matte and subtly reflective finishes, adapting to different lighting conditions or stylistic preferences.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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