Victorian Style Porcelain Tile with Circles | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Victorian Style Porcelain Tile with Circles | Free PBR

IDvictorian-style-porcelain-tile-with-circles-free-pbr
Tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Victorian Style Porcelain Tile texture features a seamless, high-quality PBR surface designed to replicate authentic porcelain tile materials commonly found in historic interior and exterior architecture. The base substrate consists of fine-grained ceramic minerals, carefully fired to achieve a dense, low-porosity body that ensures durability and water resistance. The surface finish is smooth and polished, enhancing the subtle reflections typical of glazed porcelain tiles. The classic circular motifs, integral to the design, are formed using traditional mineral-based pigments that blend seamlessly with the ceramic matrix, creating rich white and muted gray tones with delicate shading variations. The adhesive layers in such tiles are typically resin-based binders that ensure strong adhesion to surfaces, although these are not directly represented in the texture but implied through realistic edge and seam details.

In the PBR channels, the BaseColor (Albedo) map captures the porcelain’s delicate color nuances and the intricate circular pattern, emphasizing its authentic Victorian style. The Normal map conveys the slight surface undulations and glazing imperfections for added realism, while the Roughness map reflects the polished finish with subtle variations in glossiness, simulating light diffusion on the glazed surface. The Metallic channel remains minimal to nonexistent, as porcelain is non-metallic, contributing to an accurate material response. Ambient Occlusion intensifies the perception of depth around the circular motifs and tile edges, enhancing the texture’s dimensionality. Finally, the Height or Displacement map provides fine relief details of the tile’s embossing and subtle surface irregularities, ideal for realistic parallax effects.

This texture is available in ultra-high 8K resolution, ensuring exceptional detail and sharpness for close-up renders. It is fully optimized and ready for use in popular 3D engines such as Blender, Unreal Engine, and Unity, supporting physically based rendering workflows. For best results when applying this texture, it is recommended to carefully adjust the UV scale to maintain the proportionate size of the circular patterns relative to the scene environment. Additionally, fine-tuning the roughness parameter can help achieve the desired level of glossiness, especially when simulating wet or aged tile surfaces. This Victorian Style Porcelain Tile texture offers a versatile and authentic solution for architectural visualizations, game environments, and digital heritage restoration projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.