Seamless Aerial Wood Snips by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Aerial Wood Snips by Texture Haven – PBR 3D Texture (8K ready)

IDaerial-wood-snips-by-texture-haven-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Aerial Wood Snips by Texture Haven is a meticulously crafted PBR 3D texture designed to authentically capture the intricate materiality of weathered wooden snips as viewed from an aerial perspective. The base substrate is composed of natural wood characterized by a fibrous grain orientation that reveals the distinctive growth patterns typical of aged timber. This organic wooden composition features porous structures and subtle surface imperfections formed through prolonged outdoor exposure resulting in a rough and uneven finish. The texture conveys natural weathering effects such as dirt accumulation mud stains and gentle discoloration caused by environmental interaction. Its coloration showcases warm earthy tones that simulate organic pigments and accumulated grime producing a lifelike albedo map that enhances the natural wood appearance with subtle tonal variation.

Within the PBR shading workflow this texture pack delivers a comprehensive set of channels optimized for photorealistic rendering. The BaseColor (Albedo) channel presents rich organic hues and nuanced color shifts while the Normal map accurately reproduces the fine grain details and surface irregularities inherent to weathered wood. Roughness values are carefully varied across the surface to simulate the contrast between smoother worn patches and coarser weather-beaten areas contributing to tactile authenticity. The Ambient Occlusion map intensifies recessed grain lines and crevices adding perceptible depth and natural shadowing. Height and Displacement maps further emphasize subtle relief and elevation changes enhancing physical shading under dynamic lighting. Metallic information is excluded reflecting the purely organic non-metallic nature of the wooden substrate.

This texture pack is fully 8K ready and optimized for seamless tiling ensuring consistent detail and uniform shading across large surfaces without visible repetition. It integrates smoothly with modern rendering engines such as Blender’s Principled BSDF shader Unreal Engine’s Base Color Roughness Normal and Ambient Occlusion maps and Unity’s URP/HDRP pipelines where it works seamlessly with Lit materials. To maintain uniform texture fidelity across your models it is recommended to keep consistent texel density and employ triplanar or layered tiling techniques for extensive outdoor wooden surfaces. Additionally combining the Normal map with height or parallax mapping can significantly improve perceived depth and surface complexity making this texture ideal for architectural visualization game environments and VR applications where naturalistic wood materials are essential.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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