Seamless American Oak 2 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless American Oak 2 by Share Textures – PBR 3D Texture (8K ready)

IDamerican-oak-2-by-share-textures-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless American Oak 2 by Share Textures is a meticulously crafted high-resolution PBR 3D texture designed to authentically capture the natural characteristics and organic composition of American oak wood. This texture faithfully represents the fine to medium grain orientation typical of oak highlighting the complex interplay of wood fibers and subtle porosity that define its natural structure. The surface finish exhibits a smooth yet gently brushed appearance reflecting years of natural weathering and aging processes. Warm light-to-medium brown colorants derived from intrinsic wood pigments create subtle tonal variations and realistic depth across the texture enhancing its lifelike appeal. These natural patterns and variations are carefully preserved and emphasized throughout the texture’s base substrate ensuring an authentic wood surface ideal for detailed material creation.

Each PBR channel is expertly prepared to maximize realism and versatility in rendering workflows. The Base Color (Albedo) map presents true-to-life wood hues with no baked shadows allowing flexible lighting adaptation. The Normal map conveys the tactile grain relief and slight surface irregularities that give American oak its distinctive texture. Roughness maps capture the nuanced reflectivity of the polished yet porous wood surface balancing smooth areas with subtle micro-roughness variations. Ambient Occlusion enhances the perception of depth within grain separations and natural crevices while Height/Displacement maps add fine surface complexity suitable for parallax and geometry displacement effects. The Metallic channel remains unused consistent with the wood’s organic and non-metallic nature. All maps are delivered at up to 8K resolution ensuring crisp detail even on large-scale models or close-up renders.

Engineered for seamless tiling this texture integrates seamlessly with major rendering engines including Blender Unreal Engine and Unity. It is optimized for use with Blender’s Principled BSDF shader and works directly with Base Color Normal Roughness and Ambient Occlusion inputs in Unreal Engine as well as Lit shaders in Unity’s URP and HDRP pipelines. For best results maintaining consistent texel density across UV layouts is recommended to preserve detail and avoid visual repetition. Additionally combining height or parallax mapping with the Normal channel can significantly enhance surface depth and realism especially in close-up views where the intricate grain and subtle weathering of American oak are most apparent. This approach ensures a natural authentic wood appearance that elevates any material or environment where this texture is applied.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.