Seamless American Walnut 1 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless American Walnut 1 by Share Textures – PBR 3D Texture (8K ready)

IDamerican-walnut-1-by-share-textures-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless American Walnut 1 texture by Share Textures is a meticulously crafted wood-based material that authentically captures the natural beauty and intricate complexity of American walnut. This texture highlights the fine grain orientation and organic structure typical of walnut featuring subtle variations that reveal its characteristic warm brown hues. The rich tones are enhanced by natural pigments and tannins which impart a deep inviting color that is both elegant and timeless. The surface finish is smooth and subtly polished reflecting the refined look commonly found in high-quality walnut furniture and cabinetry. Moderate porosity and slight weathering effects are simulated to add realistic depth and complexity without detracting from the wood’s inherent smoothness and sophistication.

Designed for physically based rendering workflows this texture pack offers a comprehensive set of optimized PBR channels to deliver highly realistic results. The Base Color (Albedo) channel presents the nuanced color gradients and authentic walnut grain patterns while the Normal map encodes fine surface details and grain depth enhancing light interaction and creating a lifelike tactile quality. The Roughness map carefully balances matte and glossy areas mimicking the subtle sheen of polished walnut surfaces. Ambient Occlusion adds soft shadows within the grain crevices to increase depth and contrast. The Height/Displacement channel provides enhanced surface relief ideal for parallax or displacement effects in close-up views. As expected for an organic wood material the Metallic channel remains unused preserving the authenticity of the natural substrate.

Supporting resolutions up to 8K and seamless tiling this texture ensures crisp detail even on large surfaces and integrates smoothly with major 3D engines such as Blender Unreal Engine and Unity. When applied with Blender’s Principled BSDF shader it produces physically accurate shading and realistic surface interactions. Similarly in Unreal Engine and Unity the texture maps fit seamlessly within standard shading workflows for consistent and convincing finishes. For optimal results maintaining consistent UV scale is recommended to preserve texel density and combining the Normal and Height maps can significantly enhance perceived depth especially in interactive or close-up applications. The Base Color map should be imported as sRGB while all other maps are best treated as Non-Color data to ensure accurate rendering and shading fidelity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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