Seamless Anigre by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Anigre by Share Textures – PBR 3D Texture (8K ready)

IDanigre-by-share-textures-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless Anigre texture by Share Textures is a meticulously crafted high-resolution PBR 3D material that authentically captures the natural characteristics of fine anigre wood substrate. Known for its smooth surface and subtly varied grain orientation anigre wood features delicate fiber patterns that create a refined and elegant appearance with minimal porosity. The warm golden hues and softly polished finish highlight the wood’s organic depth and subtle color variations making this texture ideal for projects seeking a sophisticated yet natural wood surface. These qualities combine to form a visually rich base that enhances architectural visualizations furniture designs and interior renderings by faithfully representing the unique interplay between fibers grain direction and natural tone shifts typical of premium anigre wood.

This texture pack includes comprehensive PBR maps that showcase the material’s authenticity across different lighting and rendering conditions. The BaseColor (Albedo) map conveys the wood’s warm natural palette with fine tonal shifts that mirror subtle color variations in the grain. The Normal map emphasizes intricate fiber orientation and surface irregularities adding convincing depth and tactile realism. Roughness maps accurately portray the wood’s subtle sheen and gentle surface imperfections balancing glossiness without overpowering the warm finish. Ambient Occlusion enhances the perception of depth by shading tiny crevices within the grain while Height and Displacement maps provide soft relief contributing to a lifelike texture on both close-up and expansive surfaces. These combined channels ensure consistent detail and realistic material response across various rendering engines.

Optimized for seamless tiling and rendered at an impressive 8K resolution this anigre wood texture maintains sharp detailed grain and color fidelity even on large-scale surfaces. It is fully compatible and ready for use in popular 3D workflows including Blender Unreal Engine and Unity. In Blender’s Principled BSDF shader the BaseColor map uses sRGB color space for accurate color representation while Normal Roughness and Ambient Occlusion maps employ Non-Color data to preserve physical accuracy. Unreal Engine and Unity integrate these maps effortlessly into their respective Base Color Roughness Normal and AO slots supporting diverse rendering pipelines such as URP and HDRP. This flexibility allows seamless application in both real-time environments and offline rendering workflows.

For optimal results it is advisable to maintain a consistent UV scale to preserve the fine grain detail and avoid visible repetition across surfaces. Utilizing height or parallax mapping in conjunction with the normal map can significantly enhance the tactile perception of depth and surface variation making the wood texture appear more three-dimensional and realistic under dynamic lighting. Adjusting the roughness map enables fine-tuning of glossiness to suit different environmental conditions or artistic intentions. These practical tips ensure this seamless anigre texture delivers realistic natural wood surfaces that elevate the visual quality of any 3D project or real-time application.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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