Seamless Anzem by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Anzem by Share Textures – PBR 3D Texture (8K ready)

IDanzem-by-share-textures-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Anzem by Share Textures is a meticulously crafted PBR 3D wood texture that captures the refined details of a premium wooden substrate with exceptional fidelity. This natural wood material faithfully reflects the typical grain orientation and fiber structure found in fine timber showcasing subtle variations in porosity and surface depth. Its base color palette features warm earthy tones derived from authentic wood pigments enhancing the realistic appearance of the surface. The texture exhibits delicate shifts in tone and subtle changes in roughness caused by natural wear and finishing techniques resulting in a lightly polished smooth finish that balances matte and reflective qualities. These nuanced surface details evoke a tactile lifelike feel making it suitable for any project requiring natural wood aesthetics with enhanced realism.

The PBR channel composition is thoughtfully designed to maximize realism and rendering performance across modern workflows. The Base Color (Albedo) map captures the intricate hues and pigment variations while the Normal map simulates fine grain depth and surface irregularities adding dimensionality and tactile richness. The Roughness map conveys the semi-glossy finish characteristic of well-maintained wood enabling a controlled interplay between light reflection and diffusion. Ambient Occlusion enhances the perception of depth by accentuating shadowed crevices within the grain and fiber patterns. Height and Displacement maps provide additional physical relief replicating the subtle surface undulations typical of natural wood substrates and enabling close-up realism. This texture pack is licensed and supports up to 8K resolution ensuring crisp detail and clarity on large-scale surfaces without compromising performance.

Seamless Anzem is fully compatible with leading rendering engines such as Blender’s Principled BSDF shader Unreal Engine’s material channels and Unity’s URP and HDRP Lit shaders. This broad compatibility guarantees consistent shading and material behavior across diverse platforms and projects making it ideal for architectural visualization game environments and other applications demanding high-quality wood materials. The texture maps are carefully calibrated with Base Color imported as sRGB for accurate color rendition and Normal Roughness and Height maps set to Non-Color data to preserve precision during rendering. For optimal results it is recommended to maintain consistent texel density when applying this texture to 3D models to avoid distortion. Additionally adjusting the Roughness map allows fine-tuning of the wood’s reflective qualities from a smooth polished sheen to a more matte natural finish. Combining the Normal map with Height or Parallax mapping further enhances the tactile perception of the wood surface especially in close-up views delivering a physically accurate and visually compelling material that integrates seamlessly into modern rendering workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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