Archviz Bamboo Lattice Mesh Substance Designer Wood — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Bamboo Lattice Mesh Substance Designer Wood — Seamless PBR Texture

IDarchviz-bamboo-lattice-mesh-substance-designer-wood
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Bamboo Lattice Mesh Substance Designer Wood texture is expertly designed to replicate the natural complexity and beauty of bamboo wood arranged in a detailed lattice mesh pattern. The base material simulates organic bamboo a composite known for its strong fibrous structure with subtle grain orientation. These fibers are naturally bound by adhesives creating a durable yet lightweight substrate. The surface finish is lightly polished maintaining a smooth tactile feel while preserving a balanced roughness that captures bamboo’s inherent semi-matte sheen. Warm honey tones and soft color variations appear in the BaseColor map enhanced by subtle darker nodes and fine linear grain patterns that convey the wood’s authentic appearance and natural weathering effects over time.*

Crafted specifically for physically based rendering workflows this seamless PBR texture includes all essential channels for realistic visualization. The BaseColor (Albedo) map delivers accurate color representation with nuanced pigment dispersion while the Normal map emphasizes the raised lattice mesh geometry and fine grain details. The Roughness map controls the semi-gloss surface finish allowing precise light diffusion to reflect the natural texture of bamboo. Consistent with organic wood the Metallic channel remains near zero. Ambient Occlusion enhances depth by darkening crevices within the lattice structure and the Height/Displacement maps provide realistic surface relief and parallax occlusion effects. Optimized at up to 8K resolution the texture ensures sharp detail and smooth tiling across large surfaces without visible repetition making it ideal for use in archviz projects and compatible with real-time rendering engines such as Unreal Engine and Unity as well as offline renderers like Blender’s Cycles.*

When integrating this bamboo lattice wood texture into your 3D scenes it is advisable to adjust the UV scale carefully to avoid overly repetitive patterns preserving the natural handcrafted look characteristic of bamboo lattice work. Additionally fine-tuning the Roughness values can help simulate different finishes—from lightly sanded to more matte or polished surfaces—allowing the material to respond authentically under various lighting conditions. The Height map is particularly effective for subtle parallax occlusion mapping enhancing the tactile quality of the woven bamboo mesh without adding excessive geometry. This texture is prepared for seamless integration into your project’s color space and gamma settings ensuring consistent high-quality results across visualization workflows game engines and physically based rendering pipelines.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.