Archviz Basket Furniture Substance Designer Weave Wicker — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Basket Furniture Substance Designer Weave Wicker — Seamless PBR Texture

IDarchviz-basket-furniture-substance-designer-weave-wicker
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Basket Furniture Substance Designer Weave Wicker seamless PBR texture is meticulously crafted to authentically replicate the complex materials and natural characteristics of woven wicker and wood as commonly found in handcrafted basketry and fine furniture design. The base substrate simulates organic wood fibers intertwined with flexible wicker strands bound together by subtle natural adhesives that form a tightly woven yet breathable surface. This texture captures the slight porosity typical of handwoven wicker alongside an irregular grain orientation that reflects the artisanal weaving process. Warm earthy color tones emerge from natural wood pigments combined with light weathering effects giving the surface a gently aged matte finish that balances roughness and softness—typical of untreated or lightly polished wicker furniture.

Integrated within a physically based rendering workflow this texture set includes a comprehensive suite of PBR maps to enhance realism and material fidelity. The BaseColor (Albedo) map conveys the rich brown hues and nuanced color variations of natural wood and wicker fibers. The Normal map accentuates the intricate weave pattern and fiber orientation providing depth and enhancing the 3D tactile perception of the surface. Roughness maps are precisely calibrated to depict the semi-rough organic texture of wicker while the Metallic channel remains minimal reflecting the purely organic non-metallic nature of the material. Ambient Occlusion highlights the small crevices between woven strands adding depth and realism to shadows. The Height/Displacement map offers fine surface relief details ideal for use with parallax or displacement techniques further elevating the immersive quality of the texture.

Rendered at up to 8K resolution this seamless PBR texture is optimized for flawless tiling across expansive surfaces making it ideal for architectural visualization projects and real-time applications in game engines such as Unreal Engine and Unity as well as offline renderers like Blender Cycles. For optimal results it is recommended to carefully adjust the UV scale to correspond with the typical size of basket weaving patterns and to fine-tune roughness values to simulate finishes ranging from raw natural wicker to lightly varnished furniture surfaces. Fully compatible with standard color spaces and gamma settings this texture integrates smoothly into diverse workflows ensuring consistent appearance under varied lighting conditions.

Designed for quality and versatility this Basket Furniture Substance Designer Weave Wicker texture delivers a reliable foundation for achieving photorealistic organic woven surfaces in archviz and real-time visualization. Its detailed material composition and realistic representation of intertwined wood fibers and wicker strands make it an excellent choice for projects seeking authentic natural surfaces with subtle color variation porosity and weathering effects typical of traditional basket and furniture craftsmanship.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.