Archviz Board Osb Particle Substance Designer Timber — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Board Osb Particle Substance Designer Timber — Seamless PBR Texture

IDarchviz-board-osb-particle-substance-designer-timber
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Board OSB Particle Substance Designer Timber texture is a carefully developed seamless PBR material crafted to meet the demands of physically based rendering workflows commonly used in architectural visualization and game engines. It faithfully replicates oriented strand board (OSB) a wood-based panel composed of layers of wood strands or flakes bound together with strong synthetic resin adhesives resulting in a durable and engineered timber product. The texture captures the natural orientation of wood fibers with visible aggregation of the strands pressed into rigid sheets exhibiting subtle porosity and slight surface irregularities that convey the characteristic tactile roughness and organic detail typical of OSB panels. A natural wood color palette enhanced by realistic pigment variations and gentle weathering effects ensures a consistent and true-to-life appearance across all channels making it perfectly suited for large-scale tiling without noticeable repetition or artificial uniformity.

In terms of PBR channel representation the BaseColor (Albedo) map presents warm varied timber hues along with subtle pigment dispersal that defines the board’s distinctive look. The Normal map accurately reflects the layered fiber structure and surface relief of particle board bringing out the texture of individual wood strands. The Roughness map captures the semi-rough finish of OSB balancing matte and softly glossy areas to simulate natural light scattering on timber surfaces. The Metallic channel remains minimal to emphasize the organic non-metallic nature of the material. Ambient Occlusion adds depth to crevices between wood strands enhancing dimensionality while the Height/Displacement map provides fine surface undulations that boost realism in both offline and real-time renders. Delivered at up to 8K resolution this texture ensures crisp detail for close-up visualization and is fully compatible with Blender Unreal Engine and Unity pipelines.

When applying this Archviz board OSB texture in your projects it is advisable to carefully adjust the UV scale to match typical panel dimensions achieving a realistic sense of scale and proportion. Additionally fine-tuning the roughness values allows customization of the surface finish enabling you to soften or sharpen the tactile feel of the timber according to specific lighting conditions or artistic preferences. Utilizing the height map for subtle parallax effects can add convincing depth to your renders without increasing geometric complexity. This texture is optimized for seamless integration in both real-time and offline rendering environments making it a versatile and reliable material choice for designers seeking high-quality natural wood surfaces in architectural visualization gaming and related workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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