Archviz Ceiling Feature Substance Designer Wall Wood — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Ceiling Feature Substance Designer Wall Wood — Seamless PBR Texture

IDarchviz-ceiling-feature-substance-designer-wall-wood
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Ceiling Feature Substance Designer Wall Wood texture is a meticulously crafted seamless PBR material that authentically replicates the natural complexity and warmth of wood as a base substrate. The composition emphasizes fine wood grain patterns enhanced by subtle organic fibers and carefully oriented grain structures which collectively contribute to a highly realistic surface appearance. The texture evokes a lightly brushed semi-matte wood finish with minimal porosity and moderate weathering suggesting a gently aged yet well-maintained ceiling or wall feature. Warm brown pigments and natural oxide layers serve as colorants imbuing the wood with rich depth and consistent hues that are accurately reflected across the BaseColor (Albedo) map making it ideal for large-scale tiling in detailed architectural visualization projects.

Designed to fully support physically based rendering workflows this wood texture includes a comprehensive set of PBR maps: Normal Roughness Metallic Ambient Occlusion and Height (Displacement). The Normal map captures the subtle elevations depressions and brushed grain surface irregularities enhancing tactile realism under varied lighting conditions. The Roughness map is calibrated to balance diffuse and specular reflections reflecting the semi-polished slightly weathered wood finish without excessive gloss. The Metallic channel is deliberately set near zero to emphasize the organic non-metallic nature of wood while Ambient Occlusion adds depth to shadowed grain crevices and joint details. The Height map supports displacement and parallax effects providing crucial depth perception to elevate realism in both real-time and offline rendering engines.

Rendered at an impressive 8K resolution this texture guarantees crisp detailed visuals even on expansive ceiling or wall features within archviz scenes. It is fully optimized for seamless integration with leading rendering engines such as Blender’s Cycles and Eevee Unreal Engine and Unity accommodating a broad range of visualization and game development workflows. For best results users should carefully adjust UV scale settings to avoid visible tiling repetition and consider fine-tuning the Roughness map based on specific lighting environments to achieve the perfect wood sheen and subtle weathering effects. This ensures that the final rendered surface maintains both visual authenticity and technical accuracy across diverse archviz projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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