Archviz Chiseled Panel Panels Substance Designer Wall — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Chiseled Panel Panels Substance Designer Wall — Seamless PBR Texture

IDarchviz-chiseled-panel-panels-substance-designer-wall
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Chiseled Panel Panels Substance Designer Wall texture is a meticulously crafted seamless PBR material tailored for physically based rendering workflows in architectural visualization and game design. The base substrate is expertly modeled to mimic finely chiseled wood capturing the intricate fibrous grain orientation and subtle texture variations typical of carefully shaped timber panels. The surface finish presents a gently weathered yet well-maintained wooden wall where natural pigments and organic colorants blend harmoniously with the wood’s inherent warm hues. Adhesive layers and binding agents are visually implied through the tight precise seams between panels while the slight porosity and delicate surface irregularities are faithfully represented to enhance tactile realism and depth.

This texture set includes all the standard PBR maps essential for accurate representation: BaseColor (Albedo) Normal Roughness Metallic Ambient Occlusion and Height/Displacement. The BaseColor map showcases rich natural wood tones with subtle variations to prevent repetitive patterns across large surfaces. Normal and Height channels emphasize the carved relief of the chiseled panels and fine surface imperfections adding dimensionality and authenticity. The Roughness map controls the balance between matte and softly polished finishes reflecting the natural variation found in treated wood surfaces while the Metallic channel remains minimal to preserve the organic non-metallic character of the material. Ambient Occlusion enhances shadowing within recessed panel areas contributing to a consistent and realistic depth perception without overpowering the natural aesthetics.

Rendered at an impressive resolution of up to 8K this seamless texture guarantees exceptional clarity and detail when tiled over expansive architectural walls or used in real-time game engines. It is fully compatible with major industry-standard platforms such as Blender Unreal Engine and Unity ensuring seamless integration across diverse visualization and rendering workflows. For optimal results it is recommended to carefully adjust the UV scale to maintain the natural proportion of the wood grain and chiseled details preventing distortion on larger surfaces. Additionally fine-tuning the roughness map allows for customizable finishes ranging from freshly sanded smooth panels to more weathered matte appearances that suit various design intents and lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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