Archviz Furniture Substance Designer Wood — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Furniture Substance Designer Wood — Seamless PBR Texture

IDarchviz-furniture-substance-designer-wood-x3
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Furniture Substance Designer Wood texture is expertly crafted to replicate the intricate natural characteristics of wood surfaces commonly used in architectural visualization and high-end furniture design. The base substrate emulates a fine-grained organic wood fiber structure with carefully oriented grain patterns that exhibit subtle porosity and mild weathering effects to convey a realistic aged appearance. The surface finish is smooth yet natural reminiscent of wood that has been lightly sanded or polished to preserve its tactile warmth and visual depth. Warm consistent color tones are achieved through a balanced blend of natural pigments and organic dyes contributing to an authentic and visually appealing material that translates seamlessly across various rendering workflows.

The material’s composition is meticulously reflected in its comprehensive PBR texture set. The BaseColor (Albedo) map delivers rich natural wood hues and detailed grain patterns while the Normal map adds depth by simulating surface irregularities and fiber orientation enhancing light interaction and tactile realism. The Roughness map controls the nuanced glossiness variations typical of finished wood allowing subtle shifts from matte to semi-gloss surfaces. The Metallic channel remains minimal accurately representing wood’s inherently non-metallic nature. Ambient Occlusion intensifies shadowing within grain crevices and the Height/Displacement map provides fine relief details enabling enhanced surface definition in close-up views and parallax effects. This texture supports resolutions up to 8K ensuring crisp detail in high-end rendering projects and compatibility with leading platforms such as Blender Unreal Engine and Unity for both real-time and offline visualization.

For optimal integration adjusting the UV scale is recommended to maintain proper grain alignment and proportion relative to your furniture models which helps prevent repetitive patterns and preserves the texture’s natural variation and authenticity. Additionally fine-tuning the Roughness map can simulate various wood finishes from matte to semi-gloss tailored to specific design intents or lighting environments. This seamless wood texture is optimized for large-scale tiling ensuring consistent surface response without visible seams or color shifts across expansive architectural or furniture elements. Prepared with attention to color accuracy and detail this material enhances any archviz scene or furniture visualization project by delivering realistic wood surfaces that respond naturally to light and environment.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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