Archviz Furniture Substance Designer Wood — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Furniture Substance Designer Wood — Seamless PBR Texture

IDarchviz-furniture-substance-designer-wood
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Furniture Substance Designer Wood seamless PBR texture is expertly developed to meet the demands of physically based rendering workflows delivering a highly realistic wood surface that is ideal for architectural visualization furniture modeling and game engines. The base material authentically simulates natural wood composed primarily of cellulose fibers intricately bonded by lignin and hemicellulose. This composition results in a subtle grain orientation that influences light scattering and surface detail creating a textured appearance that enhances visual depth. The texture captures fine porosity and mild weathering effects characteristic of untreated or lightly finished wood presenting a surface finish that balances a gently polished look with a natural matte sheen. Warm organic browns with nuanced tonal shifts are represented in the BaseColor/Albedo channel reflecting natural pigment variations and adding to the overall realism.

Each PBR channel in this set is meticulously mapped to reflect the inherent properties of wood. The Normal map defines detailed grain patterns and micro-surface irregularities while the Roughness map modulates subtle reflection variance simulating the interplay between polished and textured finishes. The Metallic channel remains minimal to zero accurately representing the non-metallic nature of wood. Ambient Occlusion enhances the depth of shadows within grooves and grain recesses adding dimensionality. Height and Displacement maps offer precise surface relief supporting convincing parallax effects and tactile realism across both offline renderers and real-time engines such as Blender Unreal Engine and Unity. The seamless design ensures consistent color response and eliminates visible repetition making it suitable for extensive tiling on large surfaces without losing visual integrity.

Rendered at up to 8K resolution this wood texture provides exceptional detail and sharpness crucial for close-up views and high-fidelity visualization in professional archviz and furniture design projects. To achieve optimal results it is recommended to carefully adjust the UV scale to maintain appropriate detail density and avoid noticeable pattern repetition. Additionally fine-tuning the roughness values can help tailor the surface glossiness to fit specific finishes from matte to semi-polished wood. Ensuring correct color space and gamma settings in your rendering workflow will preserve accurate color fidelity and enhance the natural response of the wood under various lighting conditions making this texture a versatile and reliable choice for complex architectural and design visualizations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.