Archviz Plywood Substance Designer Wood — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Plywood Substance Designer Wood — Seamless PBR Texture

IDarchviz-plywood-substance-designer-wood
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Plywood Substance Designer Wood texture is a meticulously crafted seamless PBR material designed to replicate the natural and engineered characteristics of plywood wood surfaces. The base substrate consists of thin wood veneers carefully bonded with strong adhesives to form the layered plywood panels typical in architectural and design applications. Each veneer layer exhibits distinct grain orientation contributing to the realistic interplay of wood fibers and subtle porosity that defines plywood’s engineered wood structure. The finish is smooth yet retains a lightly brushed texture enhancing the natural wood's tactile quality and highlighting fine surface details. Carefully balanced pigments create a warm consistent color palette that reflects the subtle tonal variations found in real plywood making this texture ideal for realistic rendering workflows in both real-time and offline environments.

This PBR texture pack includes a comprehensive set of high-resolution maps—BaseColor Normal Roughness Metallic Ambient Occlusion and Height/Displacement—all provided at up to 8K resolution to ensure exceptional detail and clarity even in close-up architectural visualization projects. The BaseColor map captures the nuanced coloration and subtle layering of the wood veneers while the Normal and Height maps emphasize the depth and fine grain patterns intrinsic to plywood’s layered construction. The Roughness map is carefully tuned to reflect the semi-matte finish of sanded plywood surfaces avoiding overly glossy reflections and preserving the wood’s natural character. The Metallic channel is neutral accurately representing plywood’s non-metallic composition. Ambient Occlusion subtly enhances shadowing within the grain and between layers adding dimensionality and realism to the material in various lighting scenarios.

Optimized for seamless tiling and compatibility with popular 3D tools such as Blender Unreal Engine and Unity this substance designer wood texture integrates effortlessly into diverse architectural visualization and game engine pipelines. When applying the texture adjusting the UV scale is recommended to prevent visible repetition artifacts on extensive plywood surfaces like flooring or wall panels. Additionally fine-tuning the roughness map can simulate different surface conditions from freshly sanded to slightly weathered plywood adding further authenticity to your renders. The texture’s color space and gamma have been carefully calibrated to maintain consistent natural wood hues across rendering workflows though verifying these settings against your specific project setup is advisable to ensure accurate color reproduction.

This seamless plywood texture offers a reliable physically based wood surface ideal for archviz game development and other creative projects requiring realistic wood materials. Its detailed layering grain orientation and surface finish are faithfully represented across PBR channels providing a versatile and high-quality foundation that balances natural aesthetics with technical precision in architectural and visualization workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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