Archviz Substance Designer Wood — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Substance Designer Wood — Seamless PBR Texture

IDarchviz-substance-designer-wood-x2
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Substance Designer Wood seamless PBR texture is expertly crafted to fulfill the rigorous demands of physically based rendering workflows delivering an exceptionally realistic and versatile wood surface tailored for architectural visualization game engines and both real-time and offline renderers. The base substrate consists of natural wood fibers featuring a carefully balanced grain orientation which highlights fine organic patterns and subtle porosity that authentically replicate the intricate cellular structure of real timber. This texture simulates a gently polished wood finish with a slight satin sheen capturing nuanced light reflections and shadow interplay across the smooth yet tactile planes of the surface. Warm brown pigments and delicate oxide layers are blended within the BaseColor map providing consistent natural hues that maintain true-to-life color fidelity while supporting seamless tiling across large architectural surfaces without visible repetition or color shifts.*

The PBR texture set includes all essential channels to ensure maximum realism and compatibility. The BaseColor/Albedo channel conveys the natural wood tones and pigment variations while the Normal map emphasizes the rich grain detail and subtle surface undulations that define the tactile quality of wood. The Roughness map controls the semi-glossy satin finish by varying reflectivity across knots grain lines and smoother sections enhancing the material’s depth and authenticity. The Metallic channel is set to zero reflecting the organic non-metallic nature of wood. Ambient Occlusion subtly enhances the depth of fine crevices and grain adding realism by simulating soft shadows in recessed areas. Height/Displacement maps provide delicate relief for physically accurate parallax and shadowing effects elevating the wood’s three-dimensional appearance. Designed for resolutions up to 8K this texture ensures crisp detail in close-up renders and expansive architectural scenes fully optimized for Blender Unreal Engine and Unity workflows.*

For optimal integration in your projects it’s recommended to carefully adjust the UV scale to align the wood grain with architectural elements ensuring a natural appearance and avoiding visible tiling artifacts. Fine-tuning the roughness values can help balance the surface reflectivity under varying lighting conditions amplifying the tactile realism of the finish. This seamless wood material combines quality and flexibility making it a reliable choice for detailed archviz scenes immersive game environments and high-fidelity visualizations that demand authentic physically based wood surfaces.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.