Archviz Substance Designer Wood — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Substance Designer Wood — Seamless PBR Texture

IDarchviz-substance-designer-wood
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Substance Designer Wood texture is meticulously crafted as a high-quality seamless physically based rendering (PBR) material tailored for architectural visualization and real-time applications. The base substrate is natural wood distinguished by its organic grain patterns and carefully modeled fiber orientation that influence both tactile feel and visual depth. Its composition authentically captures the interplay of wood fibers fine porosity and subtle weathering effects enhanced by warm consistent coloration derived from natural pigments and oxide layers. The surface finish simulates a smooth lightly brushed wood panel retaining micro-roughness that provides realistic light diffusion without overly glossy reflections perfectly mimicking a natural wooden surface in various lighting environments.

The texture set includes all essential PBR maps designed to support physically accurate rendering workflows. The BaseColor (Albedo) channel preserves the wood’s true warm hues and intricate grain contrasts free from baked lighting or shadows to ensure color fidelity across projects. The Normal map encodes detailed fiber orientation and minor surface imperfections adding tactile depth and enhancing visual realism. Roughness values are finely tuned to replicate the subtle matte finish characteristic of brushed wood while the Metallic map is consistently black reflecting the non-metallic organic nature of wood. Ambient Occlusion highlights recessed grain patterns and crevices increasing surface depth perception and the Height/Displacement map provides fine relief details suitable for parallax or displacement effects in advanced rendering engines.

Rendered at an impressive 8K resolution this wood texture is optimized for seamless tiling across large architectural surfaces such as flooring paneling or cabinetry. It is fully compatible with leading visualization software including Blender Unreal Engine and Unity making it versatile for archviz and real-time rendering workflows. For optimal results adjusting the UV scale is recommended to prevent repetitive patterning while fine-tuning roughness parameters can help tailor the wood’s sheen to specific lighting conditions. Utilizing the height map for subtle parallax displacement further enhances perceived surface depth without requiring complex geometry ensuring efficient and realistic rendering.

Prepared with consistent color response and gamma correction for seamless integration into diverse PBR workflows this Substance Designer wood material offers a reliable natural-looking surface ideal for architectural visualization projects. Its organic composition emphasizing fiber orientation porosity and weathering combined with physically accurate PBR channels ensures a tactile and visually rich wood finish that enhances realism and depth in any archviz scene or real-time application.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.