Ash Wood Plank Flooring | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Ash Wood Plank Flooring | Free PBR

IDash-wood-plank-flooring-free-pbr
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Ash wood plank flooring is a premium natural material characterized by its distinctive grain orientation and warm, light-toned color palette. This high-quality texture replicates authentic ash wood, known for its fine, straight grain and subtle growth rings that contribute to the plank’s organic appearance. The base substrate is solid wood, featuring a slightly porous surface with natural variations and occasional knots that add character. The surface finish is typically smooth and polished, enhancing the wood’s natural luster while maintaining a tactile, slightly matte feel that reflects moderate roughness. Adhesives or binders in real installations are minimal or invisible, relying primarily on tongue-and-groove joints, but in the texture, this is captured by seamless transitions and consistent grain flow across planks.

In terms of Physically Based Rendering (PBR) channels, this ash wood plank flooring texture utilizes an 8K resolution for exceptional detail and clarity. The BaseColor (Albedo) map presents the natural hues of light beige and soft brown pigments, accurately reflecting the wood’s colorants without artificial saturation. The Normal map captures the fine grain and surface irregularities, providing realistic depth and tactile feedback under lighting. Roughness values are carefully balanced to simulate the polished yet slightly matte finish typical of ash wood flooring, avoiding excessive gloss while maintaining subtle light diffusion. Metallic values remain near zero, consistent with organic, non-metallic wood material. Ambient Occlusion enhances the perception of depth in crevices and plank edges, while the Height or Displacement map conveys the subtle elevation changes of grain and plank seams, ideal for use with parallax or tessellation techniques.

This texture is fully optimized and ready for integration into Blender, Unreal Engine, and Unity projects, supporting high fidelity renders and real-time applications alike. For best results, it is advisable to adjust the UV scale to match the real-world dimensions of ash wood planks, typically around 4 to 6 inches in width, to maintain natural proportions. Additionally, fine-tuning the roughness map can help achieve the desired surface reflectivity depending on lighting conditions and scene requirements. Using the height or parallax displacement channel subtly enhances the three-dimensional appearance of the wood grain, adding realism without excessive performance cost.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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