Seamless Bamboo 002 A by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bamboo 002 A by Textures – PBR 3D Texture (8K ready)

IDbamboo-002-a-by-textures-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bamboo 002 A by Textures is a meticulously crafted high-quality 3D texture designed specifically for physically based rendering workflows. This texture authentically captures the natural composition and intricate structure of bamboo an eco-friendly and fast-growing grass renowned for its fibrous organic makeup. The base substrate primarily consists of cellulose fibers interspersed with natural silica deposits which together create a material exhibiting tightly aligned grain orientation running longitudinally along the bamboo stalk. Subtle variations in porosity and surface irregularities reflect natural weathering and growth patterns over time lending the surface a realistic organic character. The finish is smooth yet slightly textured mimicking the polished yet tactile quality that bamboo typically presents in both fresh green and light brown dried states providing a versatile natural palette for realistic wooden surfaces.

This texture set translates these material characteristics into detailed PBR channels for photorealistic rendering. The BaseColor (albedo) map faithfully reproduces the nuanced green and light brown tones inherent to bamboo’s surface while the Normal map reveals fine ridges grooves and grain orientation that define its fibrous texture. The Roughness map delivers a semi-matte softly reflective finish that accurately conveys bamboo’s smooth yet subtly textured exterior. The Metallic channel remains unused consistent with the organic non-metallic nature of bamboo. Ambient Occlusion enhances depth and realism by emphasizing crevices and surface details whereas Height and Displacement maps capture gentle undulations allowing light to interact naturally with the three-dimensional topology of the bamboo surface.

Optimized for seamless tiling and supporting resolutions up to 8K this texture performs exceptionally well across major rendering engines including Blender Unreal Engine and Unity. It integrates seamlessly with Blender’s Principled BSDF shader utilizing BaseColor Normal Roughness and Ambient Occlusion maps to achieve physically accurate results. In Unreal Engine the texture channels map precisely to Base Color Roughness Normal and AO inputs while Unity’s URP and HDRP pipelines support smooth connections to the Lit shader ensuring consistent and realistic rendering across platforms. For optimal natural appearance and to avoid visible repetition on large surfaces maintaining a consistent UV scale is recommended. Additionally combining the Normal map with Height or Parallax mapping can further enhance tactile realism and dynamic light interaction on bamboo surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.