Seamless Bamboo Wall 2 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bamboo Wall 2 by Share Textures – PBR 3D Texture (8K ready)

IDbamboo-wall-2-by-share-textures-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bamboo Wall 2 by Share Textures is a meticulously crafted PBR 3D texture that authentically replicates the natural composition and aesthetic qualities of bamboo as an organic building substrate. Bamboo’s structure is defined by tightly packed fibrous nodes arranged longitudinally which provide both structural strength and intricate visual complexity. This texture captures the subtle interplay of grain orientation and natural porosity resulting in a smooth yet delicately textured surface. Variations in color emerge from organic pigments and natural growth patterns while subtle weathering effects introduce gentle discolorations and surface irregularities. The finish simulates the warm earthy tones characteristic of treated bamboo walls exhibiting nuanced gradients and layered pigments that add depth and visual interest across the entire surface.

The PBR channels in this pack are expertly designed to convey bamboo’s unique physical and optical properties for realistic rendering. The Base Color (Albedo) map presents the natural hues and subtle color shifts without baked-in lighting ensuring consistent and accurate color reproduction under varied environments. The Normal map highlights fine grain details and distinct node ridges enhancing tactile depth. Roughness maps are calibrated to reflect bamboo’s semi-matte finish balancing diffuse reflections with soft highlights reminiscent of natural surface oils and weathering effects. The Ambient Occlusion map improves depth perception by accentuating the crevices and fiber separations while the Height/Displacement channel adds additional relief for parallax or displacement techniques crucial for close-up visual fidelity. Metallic maps remain neutral accurately representing bamboo’s non-metallic organic nature.

Optimized for seamless tiling and ultra-high resolutions up to 8K this texture pack maintains crisp detail even on expansive surfaces or detailed close-up models. It is fully compatible with major rendering engines and software such as Blender’s Principled BSDF shader Unreal Engine’s material system and Unity’s URP and HDRP pipelines allowing for versatile integration into diverse projects. To maximize visual quality it is recommended to maintain consistent texel density when unwrapping UVs and to experiment with combining the Normal and Height maps to enhance surface complexity through parallax effects. Import the Base Color map as sRGB and all data-driven maps—Normal Roughness Ambient Occlusion and Height—as Non-Color to ensure precise shading and accurate material response across different platforms and lighting setups.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.