Seamless Bark 10 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bark 10 by Share Textures – PBR 3D Texture (8K ready)

IDbark-10-by-share-textures-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bark 10 by Share Textures is a meticulously crafted PBR 3D texture designed to authentically capture the complex organic composition of natural wood bark. The material’s base substrate consists of fibrous layered wood with an intricate grain orientation that reflects the unique structure found in tree bark. This texture reveals subtle porosity and weathering effects developed over time showcasing the rough uneven surface finish typical of aged bark. Slight color variations arise from natural pigments organic deposits and environmental exposure including lichen and moss growth which add visual richness and tactile complexity. The coarse layered quality of this bark texture emphasizes the interplay between wood fibers and surface deposits providing a true-to-life representation of its natural origin.

Each of the PBR channels is carefully aligned to enhance physical realism and shading accuracy in modern rendering engines. The Base Color (Albedo) channel presents a harmonious mix of earthy browns muted grays and soft highlights that suggest subtle lichen presence and organic discoloration. The Normal map accentuates the fibrous grain bumps ridges and grooves characteristic of bark’s layered structure enriching tactile and visual detail. Roughness values are calibrated to produce a semi-matte weathered finish that reflects the bark’s non-glossy natural surface. The Metallic channel remains unused consistent with the organic non-metallic nature of wood. Ambient Occlusion maps deepen shadows within crevices and fissures adding depth and enhancing the perception of physical texture. Height and Displacement maps simulate the bark’s irregular elevations and indentations creating subtle surface relief without increasing polygon count.

Optimized for seamless tiling and high performance this 8K resolution texture pack is fully compatible with Blender Unreal Engine and Unity supporting physically based rendering workflows across these platforms. It integrates smoothly with Blender’s Principled BSDF shader Unreal’s material inputs and Unity’s URP and HDRP Lit shaders ensuring consistent shading and realistic results. For best usage maintain a consistent UV scale to preserve texel density and avoid distortion. Combining the Normal map with Height or Parallax Occlusion mapping can significantly enhance surface complexity and realism offering detailed tactile feedback without heavy geometry overhead. When importing textures assign the Base Color as sRGB and configure Roughness Normal Ambient Occlusion and Height maps as Non-Color data to maintain their intended effect during rendering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.