Seamless Bark 2 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bark 2 by Share Textures – PBR 3D Texture (8K ready)

IDbark-2-by-share-textures-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bark 2 by Share Textures is a meticulously crafted PBR 3D texture that authentically replicates the intricate and complex composition of natural tree bark. This texture captures the fibrous organic layers of wood that have bonded together over time creating a rugged and weathered surface with subtle grain orientations and natural porosity. The bark’s uneven finish is characterized by coarse matte qualities rather than polished or smooth surfaces truly reflecting the tactile nature of aged and weathered wood. Carefully rendered natural pigments and subtle color variations showcase the depth and richness found in real bark where layers of organic material interweave to form intricate patterns and weathering effects across the base substrate. The overall appearance emphasizes the true rugged character of the surface highlighting the natural complexity and variability inherent in wood bark. The material’s physical and visual properties are precisely translated into high-quality PBR channels to ensure realistic shading and accurate rendering across modern workflows. The Base Color (Albedo) map reveals the nuanced hues and soft gradients typical of bark illustrating its diverse colorants and organic pigments. The Normal map emphasizes the ridges grooves and fissures that give bark its distinctive three-dimensional texture while the Roughness channel controls light diffusion maintaining the surface’s coarse matte finish consistent with natural wood. Metallic values remain minimal or absent reinforcing the organic non-metallic nature of the material. Ambient Occlusion enhances shadowing within the bark’s crevices adding depth and realism and the Height (Displacement) map accentuates surface relief and weathering details enabling advanced rendering techniques such as parallax occlusion or tessellation to increase perceived complexity without a heavy polygon count. Provided at resolutions up to 8K this texture is fully optimized for seamless tiling across extensive surfaces without visible repetition making it ideal for natural environment assets architectural visualization or game models requiring authentic bark detail. Seamless Bark 2 integrates smoothly into popular engines such as Blender Unreal Engine and Unity supporting their respective PBR shader systems. For best results maintaining consistent UV texel density ensures visual coherence while combining the Normal map with the Height map or using parallax displacement enhances the perceived depth and surface complexity. Importing the Base Color in sRGB space and other data maps as non-color preserves accurate rendering of physical data across platforms while techniques like triplanar mapping further reduce texture repetition on complex geometry delivering a natural weathered wood surface with exceptional realism.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.