Seamless Bark Brown 02 by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bark Brown 02 by Texture Haven – PBR 3D Texture (8K ready)

IDbark-brown-02-by-texture-haven-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bark Brown 02 by Texture Haven is a meticulously crafted PBR 3D texture that authentically embodies the rich and organic complexity of natural tree bark surfaces. The material’s base substrate is composed of fibrous wood where tightly interwoven cellulose fibers and lignin binders create a durable weathered composite structure. This intricate network forms a rugged rough finish characterized by subtle porosity and uneven grain orientation reflecting the natural aging process and prolonged exposure to outdoor elements. The distinct brown coloration arises from natural pigments and oxidized compounds embedded within the bark which are accurately captured in the Base Color (Albedo) channel to convey warm lifelike color variation and depth across the surface. The finish itself is matte and non-reflective typical of aged wood exposed to the environment with minor fissures and cracks adding further realistic detail.

The texture pack’s PBR channels translate these physical properties into a detailed digital representation suitable for high-fidelity rendering. The Normal map enhances the tactile relief by emphasizing the bark’s ridges grooves and fibrous details lending a strong sense of surface depth and structure. The Roughness channel controls the diffuse reflection defining the texture’s matte weathered appearance by preventing unwanted shine and simulating the uneven surface finish. Ambient Occlusion maps deepen shadows within crevices and recessed areas contributing subtle realism to shaded regions. Height and Displacement maps provide precise surface depth information enabling accurate parallax or displacement effects that enhance three-dimensionality in rendering engines without increasing geometry complexity or polygon count.

Optimized for seamless tiling at an impressive 8K resolution this texture pack guarantees consistent artifact-free results across expansive surfaces making it ideal for detailed scenes in Blender Unreal Engine and Unity. It integrates seamlessly with Blender’s Principled BSDF shader while Unreal Engine users can easily connect the Base Color Roughness Normal and Ambient Occlusion maps to their respective inputs. Unity’s URP and HDRP pipelines also fully support this texture through the Lit shader ensuring broad compatibility and versatile application in outdoor environment projects and natural material simulations.

For optimal results it is recommended to maintain consistent texel density across UV maps to preserve uniform detail and avoid distortion. Employing triplanar or layered mapping techniques can help minimize visible tiling artifacts over large surfaces. Additionally fine-tuning the Roughness values allows customization of the weathered appearance to suit specific lighting conditions while combining the Normal map with Height or Parallax displacement enhances perceived depth and realism without requiring extra geometry. When importing ensure the Base Color map is set to sRGB for accurate color representation and that all data-driven maps such as Normal Roughness Ambient Occlusion and Height are configured as Non-Color to maintain physical accuracy during rendering workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.