Planks Shed House — Suburb Untreated Wood Untreated Wood Outdoor — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Planks Shed House — Suburb Untreated Wood Untreated Wood Outdoor — PBR seamless 3D texture

IDbrown-planks-07-planks-shed-house-suburb-untreated-wood
Wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Planks Shed House seamless 3D texture presents a highly detailed physically based rendering (PBR) material designed specifically for untreated brown planks commonly found in suburban shed and house exteriors. This texture captures the natural composition of outdoor wood with visible grain orientation and subtle weathering effects that emphasize the organic porosity and fibrous structure of untreated timber. The surface finish is matte and clean reflecting the raw man-made quality typical of untreated wood walls exposed to outdoor conditions. Colorants in this material are represented by natural brown pigments with subtle variations and oxide layers that add realism and depth without artificial enhancement preserving the authentic appearance of untreated wood planks in a suburban environment.

This PBR texture set includes comprehensive maps that faithfully replicate the physical properties of untreated wood. The Albedo/BaseColor channel showcases the natural brown plank tones and minor discolorations while the Normal map simulates fine surface grain and small imperfections for enhanced three-dimensional detail. The Roughness map balances the matte slightly coarse finish of untreated timber controlling light diffusion and subtle reflections while the Metallic channel remains minimal to reflect wood’s non-metallic nature. Ambient Occlusion enriches shadowed crevices between planks and the Height/Displacement map offers precise depth cues that improve parallax effects and surface relief in real-time and offline renderers. Together these channels deliver consistent reliable shading results optimized for modern pipelines and compatible with Blender Unreal Engine and Unity.

Available in 4K resolution with an optional 8K upgrade for high-end use cases this texture is tileable and optimized to maintain balanced detail and performance across digital content creation suites and game engines. It supports the metal/rough workflow and includes calibrations that ensure uniform shading across different rendering environments without manual tweaking. For best results users are advised to carefully adjust UV scale to match the natural size of brown planks in their scene and fine-tune roughness values to simulate varying exposure to outdoor elements. This texture is ideal for creating realistic suburban shed and house walls blending seamlessly into indoor or outdoor settings with clean natural wood finishes that emphasize authenticity and material fidelity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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