Brown Planks — Wood Outdoor Indoor Planks Shed Deck — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Brown Planks — Wood Outdoor Indoor Planks Shed Deck — PBR seamless 3D texture

IDbrown-planks-09-brown-planks-shed-deck-raw-wood-nail-holes
Wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents Brown Planks 09 a highly detailed and physically based material crafted to emulate natural wood with authentic imperfections. The base substrate is raw unsanded wood characterized by a rough surface finish that reveals prominent natural grain patterns and knots. These brown planks exhibit weathered wood traits including subtle nail holes and a horizontally aligned grain orientation typical of outdoor deck and shed surfaces. The texture captures the organic porosity and unevenness of man-made wooden structures enhanced by carefully calibrated albedo and height maps that bring out depth and tactile realism. Pigments and natural oxide layers define the warm brown coloration while variations in roughness and ambient occlusion maps simulate the interplay of light on both clean and aged wood surfaces balancing weathered character with a clean finish suitable for indoor and outdoor applications.

Included are all essential PBR maps—albedo/base color normal roughness ambient occlusion and height/displacement—meticulously optimized for maximum fidelity without manual tweaking. The normal map emphasizes the subtle grain texture and nail indentations while the roughness channel provides a nuanced reflection gradient from polished to rough wood. The height map supports realistic parallax effects enhancing the perception of depth on horizontal layouts such as decks and shed walls. This texture is fully tileable and available in 4K resolution with an optional 8K version for high-end rendering needs ensuring crisp details across diverse digital content creation tools. It is optimized for modern pipelines and compatible with Blender Unreal Engine and Unity supporting the metal/rough workflow and enabling consistent real-time and offline shading with calibrated responses.

For practical usage adjusting the UV scale to match the natural plank width and length is recommended to maintain proportionality and avoid repetition artifacts. Slight fine-tuning of roughness values can tailor the surface reflectivity to different lighting environments from sunlit outdoor decks to shaded indoor walls. This brown planks texture provides a balanced combination of detail and performance delivering reliable realistic results for projects requiring authentic wood materials that seamlessly integrate into game engines and 3D modeling software.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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