Seamless Chipboard 001 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Chipboard 001 by Textures – PBR 3D Texture (8K ready)

IDchipboard-001-by-textures-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Chipboard 001 by Textures is a meticulously crafted high-quality PBR 3D texture designed to authentically replicate the natural intricate composition of engineered chipboard. This composite material is formed by pressing together wood chips sawmill shavings and resin binders under heat and pressure creating a dense layered substrate characterized by fibrous wood particles and subtle porosity. The surface finish is matte with a slight roughness reflecting the raw unpolished nature of pressed wood fibers bonded by adhesives. Variations in chip size fiber orientation and resin saturation produce natural irregular patterns that are accurately captured in the BaseColor (Albedo) channel showcasing warm earthy tones and nuanced color shifts typical of untreated wood components combined with resin content.

In physically based rendering workflows this texture excels by providing detailed Normal maps that emphasize the fine relief and uneven surface texture of compressed wood chips and fibers adding depth and ruggedness. The Roughness map balances smoother resin-coated areas with rougher exposed wood fibers producing realistic light interaction and shading. The Metallic channel remains minimal true to chipboard’s organic non-metallic nature ensuring accurate reflection behavior. Ambient Occlusion enhances visual depth by darkening crevices around chips and fibers while the Height or Displacement map introduces subtle elevation changes perfect for parallax effects or tessellation further enhancing realism. Optimized for large surfaces this seamless texture tiles consistently without visible repetition making it ideal for architectural visualization furniture modeling and game environments.

Available in ultra-high resolutions up to 8K Seamless Chipboard 001 is fully compatible with major rendering engines such as Blender Unreal Engine and Unity. It integrates smoothly with Blender’s Principled BSDF shader connects effectively with Unreal Engine’s shader inputs for Base Color Roughness Normal and Ambient Occlusion and works seamlessly with Unity’s URP and HDRP Lit shaders. For best results maintain consistent texel density when applying the texture and consider using triplanar or layered tiling methods on complex or large surfaces to avoid distortion. When importing set the BaseColor map to sRGB color space while configuring Normal Roughness and Height maps as Non-Color data to preserve accurate physically based rendering shading and maintain the texture’s photorealistic quality.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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