Seamless Classic Parquet 10 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Classic Parquet 10 by Share Textures – PBR 3D Texture (8K ready)

IDclassic-parquet-10-by-share-textures-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless Classic Parquet 10 texture by Share Textures is a meticulously crafted PBR 3D material designed to authentically capture the timeless elegance and rich character of traditional hardwood parquet flooring. At its core this texture simulates a natural wooden substrate composed of finely interlocking hardwood planks. Each plank showcases a carefully oriented wood grain pattern with subtle tonal variations reflecting the classic parquet style that balances both uniformity and organic detail. The base color is derived from natural wood pigments providing a warm inviting hue that remains consistent and richly detailed even across expansive surfaces thanks to its seamless design. The surface finish features a smooth yet slightly polished sheen allowing light to gently glide over the natural fibers of the wood enhancing the perception of depth and subtle surface irregularities. In addition delicate signs of slight wear and porosity are expressed through balanced roughness and ambient occlusion maps contributing to a realistic portrayal of a well-maintained but gently aged floor. The presence of adhesives and binders within the parquet assembly is subtly implied by minor height variations and textural contrasts between planks adding tactile richness and dimensionality to the overall material composition.

This PBR texture pack includes all essential channels optimized for modern physically based rendering workflows. The high-resolution Base Color (Albedo) map accurately reproduces natural wood pigments without baked-in lighting ensuring versatile adaptation to different lighting environments. The Normal map captures intricate wood grain details alongside the subtle joints between planks enhancing surface depth and texture fidelity. The Roughness map governs reflectivity levels simulating the polished yet slightly worn finish typical of classic parquet floors. Ambient Occlusion emphasizes crevices and joins deepening the sense of realism while the Height/Displacement map introduces fine surface relief and subtle edge variations further enriching the tactile quality of the material. Consistent with the inherently non-metallic character of wood the Metallic channel is omitted. Available up to an impressive 8K resolution this texture offers exceptional clarity and detail suitable for large-scale architectural visualization game environments or high-quality product rendering.

Seamless Classic Parquet 10 is fully compatible and optimized for seamless integration with popular rendering engines and shaders including Blender’s Principled BSDF shader Unreal Engine’s material system (leveraging Base Color Roughness Normal and Ambient Occlusion channels) and Unity’s URP and HDRP pipelines with the Lit shader. For optimal results it is recommended to maintain consistent texel density during UV mapping and consider using layered or triplanar mapping techniques to effectively minimize visible tiling across extensive wooden flooring surfaces. Additionally combining Normal maps with Height or Parallax maps can significantly enhance the perception of depth and surface relief without increasing geometry complexity. When importing textures use sRGB color space for the Base Color map and Non-Color mode for other channels to ensure accurate shading and faithful color reproduction in diverse lighting conditions preserving the natural warmth and subtle variations of the classic parquet finish.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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