Seamless Classic Parquet 6 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Classic Parquet 6 by Share Textures – PBR 3D Texture (8K ready)

IDclassic-parquet-6-by-share-textures-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Classic Parquet 6 by Share Textures is a meticulously crafted PBR 3D texture that captures the timeless elegance of dark brown wood parquet flooring. This material simulates the natural composition of high-quality hardwood featuring closely arranged wooden slats with fine grain orientation and subtle variation in tone and texture. The surface finish combines a softly polished sheen with slight wear reflecting the characteristic aging and gentle weathering of classic parquet floors. The texture’s base substrate is organic wood bound by traditional adhesives that preserve its integrity and showcase realistic porosity and grain patterns. Colorants in the form of natural pigments and wood stains create the rich warm hues visible in the base color while subtle oxide layers contribute to the depth and authenticity of the finish.

In the PBR workflow this texture excels by providing detailed and consistent shading across all channels. The Base Color (Albedo) map delivers the natural wood tones and nuanced color variations while the Normal map captures the fine surface details such as grooves and wood grain enhancing the three-dimensional feel. The Roughness channel reflects the polished yet slightly worn surface balancing specular highlights with subtle matte areas to simulate realistic light interaction. The Ambient Occlusion map adds depth in crevices and joints between parquet tiles reinforcing spatial definition and the Height/Displacement map enables subtle relief effects for enhanced realism in close-up views. The texture contains no metallic elements keeping the material’s organic and natural character intact.

Optimized for modern rendering workflows this seamless and tileable texture is fully compatible with Blender Unreal Engine and Unity ready to integrate smoothly into your projects. It supports advanced shader setups such as Blender’s Principled BSDF Unreal Engine’s Base Color Roughness Normal and AO inputs and Unity’s URP/HDRP Lit shader connections. With resolutions scaling up to 8K this pack ensures crisp detail even on large surfaces maintaining consistent texel density and predictable physically based shading across different engines. For best results it is recommended to keep UV scale consistent and experiment with triplanar or layered tiling techniques to minimize visible repetition. Combining the normal map with height or parallax effects can further enhance surface depth and realism while importing the base color as sRGB and other data maps as Non-Color ensures accurate color and shading fidelity in your renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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