Planks Cabin Shed — Wooden Planks Weathered Distressed Knots — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Planks Cabin Shed — Wooden Planks Weathered Distressed Knots — PBR seamless 3D texture

IDdark-planks-planks-cabin-shed-overlapping-planks-nail-holes-weathered
Wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Planks Cabin Shed texture features meticulously crafted wooden planks as its core substrate showcasing natural wood fibers with visible grain orientation and characteristic knots. This weathered and distressed surface captures the authentic aging process of outdoor wood including overlapping planks and subtle nail holes that add to its realistic man-made appearance. The wood’s porosity and surface finish reflect years of exposure presenting a slightly rough matte texture with natural discolorations and oxide layers contributing to deep earthy tones in the albedo channel. These color variations and organic imperfections create a balanced and visually compelling material suitable for cabin or shed walls emphasizing the rugged charm of dark planks in outdoor environments.

Physically based rendering (PBR) maps included in this seamless 3D texture provide comprehensive data to recreate the material with high fidelity. The Albedo (BaseColor) map conveys the nuanced wood pigments and weathered stains while the Normal map accurately simulates surface grain distressed knots and fine nail hole details for realistic light interaction. Roughness values are calibrated to reflect the slightly uneven aged finish of the planks enabling consistent shading under various lighting conditions in modern pipelines. Ambient Occlusion enhances the subtle shadowing within overlapping areas and wood joints and the Height map adds depth to knots and plank edges enhancing parallax and displacement effects. The texture is supplied in 4K resolution with an optional 8K upgrade for high-end projects optimized for use across Blender Unreal Engine and Unity ensuring reliable results without manual tweaking.

This texture’s metal/rough workflow supports consistent shading in both real-time and offline renderers making it ideal for digital content creation and game development. The balance between detail and performance allows seamless tiling across large surfaces such as cabin walls or shed exteriors while maintaining the complex character of weathered wood. For best results it is recommended to adjust the UV scale to match plank dimensions in your scene and fine-tune roughness values to suit lighting scenarios—lower roughness for wet or polished effects higher for dry rustic finishes. The height map can also be leveraged for subtle parallax displacement enhancing the tactile feel of overlapping planks and distressed knots.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.