Seamless Dark Wooden Planks by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Dark Wooden Planks by Texture Haven – PBR 3D Texture (8K ready)

IDdark-wooden-planks-by-texture-haven-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless Dark Wooden Planks texture is a meticulously crafted PBR 3D material designed to authentically replicate the appearance of aged weathered dark hardwood in digital environments. This material features a natural wooden substrate composed of dense fibrous hardwood characterized by tightly aligned grain fibers and subtle grain orientation that emphasizes the organic structure of the wood. The surface reveals natural signs of prolonged wear including fine scratches minor chips and delicate cracks which contribute to the tactile realism of the texture. Its matte finish accentuates the porous irregular wood surface while deep brown hues enriched with organic pigments add warmth and depth perfectly capturing the nuanced color variations found in high-quality timeworn wooden planks.

Each physical and compositional aspect of this dark wooden plank material is carefully translated into PBR texture channels to ensure consistent and realistic shading across modern rendering engines. The Base Color (Albedo) map captures the rich brown tones subtle discolorations and surface imperfections essential for accurate diffuse lighting. The Normal map encodes the intricate grain structure surface scratches and natural undulations caused by wear providing tactile detail that interacts dynamically with light sources. Roughness values control the overall matte finish balancing areas of moderate reflectivity with more worn diffused spots while the Ambient Occlusion map enhances shadowing within crevices and between planks reinforcing a sense of depth and spatial separation. Reflecting the organic non-metallic nature of wood this material omits any metallic channel. Optional Height or Displacement maps simulate surface relief further enhancing the fibrous texture when combined with parallax or tessellation techniques making the wooden planks feel more lifelike and tangible in digital scenes.

Optimized for seamless tiling this texture repeats smoothly over large surfaces without visible borders or pattern breaks making it ideal for expansive floors walls or furniture elements in architectural visualization game design and other 3D applications. Supporting ultra-high resolutions up to 8K it delivers crisp detail even in close-up renders. Compatibility with popular engines such as Blender (using Principled BSDF) Unreal Engine (utilizing Base Color Roughness Normal and Ambient Occlusion maps) and Unity (URP/HDRP with Lit shader) ensures straightforward integration into diverse workflows. For optimal results it is recommended to maintain consistent texel density and experiment with UV scaling or roughness tuning to enhance surface realism. Combining the Normal map with Height or Parallax maps can further deepen the perception of surface relief making these dark wooden planks truly immersive and tactile in any digital environment.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.