Wooden Planks — Wooden Floor Planks Brown Wood Wooden — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Wooden Planks — Wooden Floor Planks Brown Wood Wooden — PBR seamless 3D texture

IDdark-wooden-planks-rough-old-weathered-cracked-damaged-brown
Wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture features authentic dark wooden planks crafted to replicate the natural composition and aging of brown wood commonly found in indoor flooring. The material emulates weathered old and worn wooden floor planks displaying characteristic surface imperfections such as scratches chips cracks and rough patches that develop over time. The base substrate is organic wood composed of fibrous grain patterns aligned along the plank length with subtle porosity and micro-roughness resulting from natural wear and exposure. The surface finish mimics a raw wood appearance with slight oxidation and abrasion emphasizing a man-made utilitarian flooring style. Pigment variations within the albedo channel reveal rich brown hues and tonal depth while carefully calibrated roughness and normal maps capture the tactile unevenness of cracked and damaged wood grain enhancing realism in both close-up and wide views.

The PBR texture set includes high-resolution 4K maps with an optional 8K upgrade suitable for demanding workflows in Blender Unreal Engine and Unity. The albedo (BaseColor) map delivers accurate color representation showcasing natural wood pigment and subtle discoloration from aging. The normal map enhances the perception of grain depth scratches and chipping without geometry heavy lifting. Roughness maps are finely tuned to balance the worn semi-matte finish typical of indoor wooden floors exposed to foot traffic while the height map provides precise displacement data for enhanced parallax effects and realistic shadowing of cracks and surface irregularities. Ambient occlusion supports subtle shading in crevices and between planks contributing to consistent and believable material response across real-time and offline renderers using metal/rough workflows.

Optimized for modern pipelines this texture ensures reliable results without manual tweaking delivering balanced detail and performance for use in digital content creation and game engines alike. For best results it is recommended to adjust the UV scale to match the intended plank size in your scene and fine-tune roughness values depending on lighting conditions to control the subtle sheen of the wooden floor. This physically based tileable texture pack provides a versatile solution for realistic wooden floor surfaces ideal for architectural visualization game environments and any project requiring a natural yet stylized representation of aged brown wooden planks.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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