Default Board Floor Flooring Particle Wood — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Default Board Floor Flooring Particle Wood — Seamless PBR Texture

IDdefault-board-floor-flooring-particle-wood
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Default Board Floor Flooring Particle Wood texture is a meticulously crafted high-quality seamless PBR material designed to authentically replicate the composition and surface characteristics of wood-based particle flooring. The core substrate consists of compressed wood particles—small wood fibers and aggregates—bound together by organic adhesives forming a dense engineered wood panel. This structure imparts a consistent grain orientation throughout the surface with subtle porosity and fine textural variations typical of particleboard floors. The natural color palette features warm earthy wood tones enriched by organic pigments creating a realistic base layer that responds naturally to diverse lighting environments. The finish is matte with a slight roughness mimicking the lightly treated protective sealant commonly applied to particleboard flooring while preserving visible wood fibers and minor surface irregularities that enhance authenticity and material realism.

Prepared explicitly for physically based rendering workflows this texture incorporates all essential channels to maximize realism and flexibility in 3D projects. The BaseColor (Albedo) channel conveys the nuanced wood hues and grain patterns that define particle-based flooring while the Normal map adds intricate surface detail by simulating the compressed particle texture and subtle fiber orientations. The Roughness map controls the surface’s matte finish with moderate roughness preventing unwanted glossiness and reflecting the typical feel of sealed particleboard. The Metallic channel remains black accurately representing the non-metallic nature of wood materials. Ambient Occlusion delivers enhanced shading in crevices and edges heightening depth perception and the Height (Displacement) map offers precise relief for advanced parallax or tessellation rendering techniques. This texture is optimized at resolutions up to 8K ensuring sharp detail and clarity even when tiled over extensive flooring surfaces.

Ideal for integration into architectural visualization game engines like Unreal Engine and Unity and both real-time and offline renderers including Blender this particle wood flooring texture provides versatility and dependable realism across multiple platforms. For optimal results it is recommended to carefully adjust the UV scale to align the floorboards proportionally within your scene ensuring a natural grain flow and consistent appearance. Additionally fine-tuning the roughness map allows you to balance the surface reflectivity achieving a look that ranges from slightly worn and weathered to well-maintained and sealed. These adjustments help the texture seamlessly blend into your virtual environment maintaining accurate color response and surface detail throughout diverse lighting conditions and project requirements.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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