Distressed Painted Planks — Old Wood Planks Weathered Old Wood — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Distressed Painted Planks — Old Wood Planks Weathered Old Wood — PBR seamless 3D texture

IDdistressed-painted-planks-weathered-old-wood-planks-wooden-planks-rustic
Wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture features distressed painted planks crafted from old wood capturing the authentic character of weathered wooden planks with a rustic man-made finish. The base substrate is natural wood featuring visible grain orientation and organic porosity typical of aged timber enhanced by layers of peeling paint and surface wear. This combination creates a tactile contrast between rough exposed wood fibers and smooth painted areas with subtle variations in surface roughness and discoloration caused by environmental exposure. The paint layer acts as the binder partially adhered and cracked revealing underlying wood textures and adding depth through dirt and oxidation effects. Colorants include faded pigments and oxide layers that simulate years of weathering creating a realistic vintage patina across the planks.

The PBR workflow utilizes multiple texture channels to faithfully reproduce this complex material. The Albedo (BaseColor) map captures nuanced color shifts from peeling paint to raw wood tones while the Normal map conveys fine details such as grain direction paint chips and surface imperfections. Roughness is carefully balanced to reflect a natural mix of matte weathered wood and semi-glossy paint remnants aiding realistic light interaction. The Metallic channel remains minimal as wood and paint are non-metallic materials. Ambient Occlusion enhances depth perception around cracks and crevices and the Height (displacement) map adds dimensionality to the raised grain and paint flakes essential for accurate parallax effects. This texture is provided in high-resolution 4K with an optional 8K version optimized for efficient use in Blender Unreal Engine and Unity ensuring consistent shading and rendering in both real-time and offline pipelines.

Designed for use in modern production pipelines this tileable material supports the metal-rough workflow and includes PNG and EXR formats for flexible integration. Its carefully calibrated maps deliver reliable high-fidelity results without the need for manual tweaking balancing detail and performance across digital content creation tools and game engines. For best results adjusting UV scale to match plank dimensions and fine-tuning roughness values can help achieve the desired level of weathered authenticity while leveraging the height map enables compelling parallax occlusion effects that enhance spatial realism in close-up views.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.