Seamless Fine Grained Wood by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Fine Grained Wood by Texture Haven – PBR 3D Texture (8K ready)

IDfine-grained-wood-by-texture-haven-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless Fine Grained Wood texture by Texture Haven is a meticulously crafted PBR 3D material that authentically captures the intricate complexity and organic structure inherent to fine-grained wood. At its core this texture represents a densely packed substrate composed of tightly aligned wood fibers with subtle variations in grain orientation creating a smooth yet richly detailed surface. The fine grain structure is emphasized by a slightly worn but clean surface finish reflecting natural aging while preserving the wood’s inherent refinement. Coloration arises from embedded natural pigments and oxide layers imparting warm earthy tones that enhance the texture’s visual depth and realism. These subtle color shifts and weathering effects are carefully encoded across the texture’s channels to provide an accurate representation of natural wood’s character in digital environments. In terms of PBR materials the Base Color (Albedo) map delivers the warm nuanced hues and gentle tonal transitions typical of fine wood essential for realistic color reproduction and natural variation. The Normal map highlights the texture’s fine grain and minor surface irregularities contributing to convincing tactile detail under dynamic lighting. Roughness values are precisely balanced to reflect the slightly worn surface without introducing excessive gloss maintaining consistent physically based shading across renderers. The Metallic channel remains neutral as expected for organic wood material. Ambient Occlusion subtly darkens recessed grain areas enhancing perceived depth and texture complexity while Height and Displacement maps define the micro-topography of the surface enabling advanced parallax or displacement effects that elevate surface realism in close-up renders. Optimized for seamless tiling this texture ensures clean repetition over large surfaces without visible seams or distracting patterns making it ideal for architectural visualization game environments or product rendering projects. With support for resolutions up to 8K it provides crisp high-fidelity detail even at close inspection. The material is fully compatible with Blender’s Principled BSDF shader Unreal Engine’s material system utilizing Base Color Roughness Normal and Ambient Occlusion maps as well as Unity’s URP and HDRP Lit shaders. For best results adjusting UV scale to maintain consistent texel density is recommended to avoid noticeable repetition. Combining the Normal map with Height or Parallax mapping further enhances surface depth and realism while importing textures with sRGB color space for Base Color and Non-Color data for Roughness and Normal maps ensures optimal shading fidelity across rendering workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.