Seamless Fine Wood 17 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Fine Wood 17 by Share Textures – PBR 3D Texture (8K ready)

IDfine-wood-17-by-share-textures-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Fine Wood 17 by Share Textures is a meticulously crafted PBR 3D texture that authentically represents a high-quality wooden substrate. The base material is a carefully milled light wood distinguished by its fine grain orientation and minimal porosity showcasing subtle organic fiber patterns that create a delicate interplay of light and shadow across the surface. This fine wood exhibits a warm neutral coloration with natural pigments and gentle color transitions including occasional small knots and subtle variations resulting from organic aging processes. The surface finish is finely sanded and softly polished offering a tactile feel with a muted sheen that enhances realism without introducing excessive gloss perfectly capturing the natural complexity and understated elegance of fine wood.

The texture set is fully optimized for physically based rendering workflows and includes comprehensive PBR channels to maximize realism and detail fidelity. The Base Color (Albedo) channel conveys the warm neutral tones and nuanced color shifts inherent in the wood while the Normal map captures the delicate grain directionality and micro-embossed surface details that add tactile complexity. The Roughness channel simulates the soft light diffusion typical of finely finished wood balancing reflectivity to avoid harsh shine. Ambient Occlusion enhances shadowing in crevices and grain depressions emphasizing depth while Height and Displacement maps define subtle surface undulations and parallax effects enriching the material’s dimensionality. The Metallic channel remains consistently set to zero reflecting wood’s natural non-metallic composition and ensuring accurate shading across rendering engines.

This texture pack is provided at an impressive 8K resolution ensuring exceptional clarity and detail suitable for large surfaces and close-up views. It integrates seamlessly with leading rendering engines such as Blender Unreal Engine and Unity. In Blender it works flawlessly with the Principled BSDF shader; in Unreal Engine it plugs directly into Base Color Roughness Normal and Ambient Occlusion inputs for consistent shading; and in Unity’s URP or HDRP pipelines it supports Lit materials to preserve the natural wood appearance across platforms. For best results maintaining consistent UV scale and texel density aligned with your project is recommended to avoid visible repetition while using layered or triplanar mapping techniques can help mask any pattern artifacts on irregular surfaces. Additionally fine-tuning the roughness channel or combining the normal map with displacement enhances tactile realism by simulating subtle surface depth and natural variations delivering a high-fidelity physically based wood finish optimized for modern workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.