Seamless Floor Plank 1 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Floor Plank 1 by Share Textures – PBR 3D Texture (8K ready)

IDfloor-plank-1-by-share-textures-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless Floor Plank 1 by Share Textures is a meticulously crafted PBR 3D texture that authentically replicates the natural elegance of wood flooring with exceptional realism. At its core this texture simulates a rich wooden substrate composed of tightly grained organic fibers arranged in a linear plank pattern characteristic of premium hardwood floors. The surface finish is subtly brushed revealing intricate grain orientations and slight porosity that lend a tactile organic feel to the material. Warm earthy pigments embedded within the base color channel capture the depth and variation of genuine wood tones while fine oxide layers and natural weathering effects contribute subtle aging and surface variation. This careful balance of mineral-based wood tannins and organic resins produces a visually appealing plank surface that enhances digital environments with convincing authenticity and natural depth.

In terms of PBR channels the BaseColor (Albedo) map conveys the nuanced color palette of the wood including subtle variations in hue and saturation that emphasize the natural grain patterns. The Normal map highlights micro-details of the plank’s surface texture such as fine ridges and the orientation of wood fibers which create realistic light interactions and surface irregularities. Roughness maps define the reflective qualities illustrating the contrast between smoother polished areas and softly brushed textures that diffuse light naturally. As expected for a non-metallic material the Metallic channel remains neutral while the Ambient Occlusion map introduces depth by simulating soft shadows in the crevices and joints between planks. The Height or Displacement channel adds gentle surface undulations enhancing the perception of three-dimensionality and subtle wear on the wood grain.

This high-quality texture is fully optimized for seamless tiling across large surfaces ensuring flawless repetition without visible seams or distortion. Offered in resolutions up to 8K it delivers exceptional detail suitable for close-up renders and high-fidelity visualizations. Seamless Floor Plank 1 integrates smoothly with leading 3D engines such as Blender Unreal Engine and Unity. In Blender it pairs effectively with the Principled BSDF shader for realistic material workflows while in Unreal Engine and Unity it supports both standard and advanced pipelines including URP and HDRP. For best results adjusting the UV scale to maintain consistent texel density is recommended to preserve the texture’s intricate grain and surface characteristics keeping the wood’s natural elegance sharp and proportionate across various model sizes and geometries.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.