Seamless Garage Door 2 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Garage Door 2 by Share Textures – PBR 3D Texture (8K ready)

IDgarage-door-2-by-share-textures-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Garage Door 2 by Share Textures is a meticulously crafted high-quality PBR 3D texture that authentically represents a weathered wooden garage door. The base substrate is organic wood characterized by a natural grain orientation and a slightly porous surface that captures the aged rustic character developed through prolonged outdoor exposure. This texture showcases subtle dirt accumulation and gentle discolorations skillfully achieved by balanced pigments and oxide layers lending the door a realistic muted off-white color. The surface finish simulates an unpolished lightly roughened wooden door with natural imperfections and wear patterns reflecting years of weathering and environmental interaction.

The material's composition is carefully translated into PBR channels to support modern rendering workflows across popular engines like Blender Unreal Engine and Unity. The Base Color (Albedo) channel conveys the nuanced pigment distribution and dirt overlays enhancing the natural wood tone. The Normal map highlights fine wood grain and surface irregularities adding depth and texture. Roughness maps capture subtle variations in reflectivity caused by weathering while the Ambient Occlusion channel improves the perception of depth around grain details and panel edges. Height and Displacement maps simulate tactile surface unevenness and worn edges elevating realism through nuanced light and shadow interplay. Metallic maps are omitted to reflect the purely organic non-metallic nature of the wooden substrate.

Optimized for seamless tiling and available in resolutions up to 8K this texture maintains crisp detail and clarity even in close-up renders. It integrates smoothly with Blender’s Principled BSDF shader—using sRGB for the Base Color and non-color spaces for data maps—and supports physically accurate shading in Unreal Engine and Unity’s URP and HDRP pipelines by connecting respective channels to their Lit or PBR shaders. For best results adjusting the UV scale helps maintain consistent texel density and fine-tuning roughness values allows customization of the weathered appearance to suit various scene lighting and stylistic requirements. Additionally combining the Normal map with Height or Parallax maps can further enhance the depth and realism of the garage door surface.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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