Seamless Garage Door by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Garage Door by Share Textures – PBR 3D Texture (8K ready)

IDgarage-door-by-share-textures-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless garage door texture by Share Textures is meticulously crafted to represent a classic white painted wood surface capturing the intricate details of timber planks with finely oriented grain patterns and realistic weathering effects. The base substrate mimics natural wood fibers bonded with advanced polymer-based coatings resulting in a smooth yet subtly worn finish that reflects authentic outdoor exposure. This layered composition reveals gentle porosity and slight surface imperfections typical of garage doors including faint paint chipping mild discoloration and delicate grain variations. The color palette balances white pigments with soft gray undertones to simulate aged paint layers that maintain a clean but time-weathered appearance avoiding excessive gloss or fading for a natural refined look.

Within physically based rendering (PBR) workflows these material characteristics are accurately conveyed through multiple texture channels. The BaseColor (Albedo) map features nuanced white wood paint with subtle tonal shifts and gentle staining while the Normal map encodes fine wood grain details panel separations and minor surface irregularities that enhance perceived depth under dynamic lighting. The Roughness map captures the semi-matte finish of the painted wood balancing diffuse reflection and moderate roughness to prevent an unnatural shine. The Metallic channel remains unused consistent with the non-metallic nature of painted timber. Ambient Occlusion adds soft shadows in panel recesses and edges enriching the texture's dimensionality and Height/Displacement maps provide modest surface relief of grain and panel joints ideal for parallax or displacement effects that boost realism in close-up renders.

Optimized for high-end physically based rendering this texture supports resolutions up to 8K ensuring crisp detailed visuals on large surfaces without visible tiling artifacts. It is fully compatible with popular 3D engines such as Blender’s Principled BSDF shader Unreal Engine’s material system and Unity’s URP/HDRP pipelines. For best results maintaining consistent texel density across your models is recommended along with using triplanar or layered tiling techniques to minimize repetitive patterns. Combining the Normal map with subtle height or parallax displacement further enhances surface depth and tactile quality. Import the BaseColor map as sRGB and all other data maps as Non-Color to ensure accurate shading and color fidelity across different rendering environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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