Planks Painted Peeling — Peeling Weathered Wood Painted Peeling Weathered — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Planks Painted Peeling — Peeling Weathered Wood Painted Peeling Weathered — PBR seamless 3D texture

IDgreen-rough-planks-planks-painted-peeling-weathered-wood-outdoor
Wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture captures the authentic look of painted peeling weathered wood planks specifically designed to represent green rough planks commonly found in outdoor man-made environments. The base material is natural wood characterized by its fibrous grain orientation and inherent porosity which over time accumulates dirt and wears unevenly under exposure to the elements. The paint layer applied as a colored pigment coating shows distinct signs of peeling and chipping revealing aged wood beneath. This texture reflects the complex interaction between the organic wood substrate and synthetic paint binders where weathering processes roughen the surface and cause partial delamination. The surface finish is matte with areas of roughness and subtle micro-displacements simulating the tactile irregularities of worn painted wood on walls and outdoor structures.

In the PBR workflow this texture includes a high-resolution 4K baseColor/Albedo map enhanced by an optional 8K version for high-end rendering needs. The Normal map encodes fine wood grain details and peeling paint edges providing realistic depth and shading when lit. Roughness varies across the surface to reflect the contrast between smoother painted areas and rougher exposed wood while the Metallic channel remains minimal consistent with the organic non-metallic nature of wood and paint. Ambient Occlusion emphasizes crevices and peeling edges to enhance visual depth and the Height map enables subtle displacement for enhanced parallax effects particularly useful in real-time engines like Unreal Engine and Unity. Available in both PNG and EXR formats this texture is optimized for physically based rendering ensuring consistent shading and realistic results without manual tweaking across digital content creation tools such as Blender and game engines.

To achieve the best results it is recommended to carefully adjust UV scaling to preserve the natural scale of the wood grain and paint flakes avoiding overly stretched or compressed appearances. Additionally fine-tuning the roughness map can help balance the wet and dry areas of the wood surface enhancing realism in outdoor scenes where lighting conditions vary. This texture is ideal for creating detailed weathered wall surfaces or wooden structures exposed to environmental wear delivering balanced detail and performance suitable for both real-time and offline rendering pipelines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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