Hand Painted Handpainted Plancks Wood Floor — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Hand Painted Handpainted Plancks Wood Floor — Seamless PBR Texture

IDhand-painted-handpainted-plancks-wood-floor
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This hand painted handpainted plancks wood floor texture is an exquisitely crafted surface featuring a high-quality wooden substrate that authentically captures the natural grain orientation and subtle porosity typical of aged wooden floorboards. The composition includes carefully selected wood fibers aligned to enhance the genuine grain patterns while the surface exhibits delicate porosity reflecting years of natural wear and weathering. Multiple hand-applied paint layers build up with precision embedding pigments that deliver consistent vibrant color tones across each plank. These pigments are bound with specialized adhesives that create a durable yet nuanced finish complete with visible brush strokes slight chipping and soft weathering effects. This combination contributes to the texture’s rich depth and realism showcasing a semi-matte finish with subtle variations in gloss that simulate a naturally worn hand painted wooden floor surface that remains tactile and visually compelling.

The physically based rendering (PBR) texture set fully conveys the complexity and craftsmanship of this material. The BaseColor (Albedo) channel displays the natural hand painted hues alongside subtle imperfections inherent to both the wood and paint layers while the Normal map highlights the tactile brush strokes and grain relief enhancing the three-dimensional feel. Roughness is finely tuned to balance a semi-matte appearance with nuanced areas of worn gloss faithfully reproducing how light interacts with aged painted wood. The Metallic channel is minimal accurately reflecting the organic non-metallic nature of the wooden substrate. Ambient Occlusion adds depth perception by softly emphasizing crevices and gaps between the plancks and the Height/Displacement map delivers realistic surface relief suitable for parallax effects or close-up views all without visible seams.

Rendered at an ultra-high 8K resolution this seamless hand painted plancks wood floor texture is optimized for use in Blender Unreal Engine and Unity ensuring compatibility with physically based rendering workflows in architectural visualization game design and real-time projects. The texture set is carefully calibrated for consistent color space and gamma allowing for reliable predictable results from initial look development through final production. For optimal realism it is recommended to adjust UV scaling to maintain natural wood grain proportions and fine-tune roughness values to control the balance between matte and worn gloss finishes precisely. This texture provides an ideal blend of authenticity durability and technical readiness making it a superior choice for any project requiring a richly detailed hand painted wooden floor surface with seamless integration and realistic rendering results.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.