Wooden Floor Laminate — Laminate Floor Floor Laminate Smooth — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Wooden Floor Laminate — Laminate Floor Floor Laminate Smooth — PBR seamless 3D texture

IDlaminate-floor-02-even-flat-wooden-floor-laminate-smooth
Wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This wooden floor laminate texture represents a highly detailed physically based material designed for seamless tiling in 3D applications. The core substrate mimics engineered laminate construction where thin layers of real wood veneer or decorative brown wood patterns are fused onto a stable fiberboard base using strong man-made adhesives. This results in a smooth flat surface that balances durability with aesthetic warmth typical of indoor flooring. The texture captures subtle grain orientation and plank separations reflecting the laminate’s layered composition and polished finish. Pigments and dyes create the natural brown hues while slight surface wear and minimal porosity are conveyed to maintain a clean refined appearance without excessive weathering or roughness.

The included PBR maps—albedo (BaseColor) normal roughness ambient occlusion and height—work together to simulate accurate material behavior under various lighting conditions. The albedo channel delivers the wood’s natural color and subtle tonal variations while the normal map enhances the perception of plank edges and grain texture adding depth without geometry changes. Roughness is calibrated to reflect the laminate’s smooth semi-gloss finish balancing reflections for realism. Ambient occlusion provides shadowing in crevices between planks emphasizing the tileable seamless design. Height maps enable fine displacement details helping to convey the slight elevation shifts between tiles and enhancing surface definition in both real-time and offline renderers.

Optimized for modern pipelines this laminate floor 02 texture is provided in crisp 4K resolution with an optional 8K version for high-end uses that demand exceptional detail and clarity. It is fully compatible with Blender Unreal Engine and Unity supporting the metal/rough workflow with precise calibrations to ensure consistent shading across diverse rendering environments. The texture delivers reliable results without manual tweaking offering a balanced combination of detail and performance for game engines and digital content creation tools alike. For best results adjusting UV scale to match plank dimensions in your 3D scene and fine-tuning roughness can enhance realism especially in indoor lighting where the smooth clean finish is most noticeable.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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