Flat Floor Grain — Laminate Floor Stained Flat Floor — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Flat Floor Grain — Laminate Floor Stained Flat Floor — PBR seamless 3D texture

IDlaminate-floor-damaged-wood-wooden-dirty-scratched-stained
Wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This flat floor grain texture is a meticulously crafted seamless 3D material designed specifically for laminate floors simulating the intricate characteristics of man-made wooden surfaces. The base substrate emulates engineered wood composites combining natural wood fibers with durable binders and resins that create a stable flat panel ideal for modern flooring. The grain orientation reflects typical laminate patterns showcasing subtle yet realistic wood grain flow and occasional surface wear such as scratches stains and slight dirt accumulation. The surface finish mimics a smooth lightly polished texture with minimal porosity capturing the nuanced interplay between flatness and the natural wood grain. Pigments and stain layers are carefully represented to provide authentic color variations and depth enhancing the visual richness while maintaining a consistent flat floor appearance.

All these physical and compositional details translate effectively into the included PBR maps ensuring photorealism and versatility across digital content creation environments. The BaseColor (Albedo) channel captures the natural hues and stained wood tones without any baked lighting preserving color fidelity. The Normal map encodes fine grain details and subtle surface irregularities like scratches and minor damage adding depth and relief under dynamic lighting. Roughness controls the balance between matte and semi-gloss surfaces reflecting the lightly polished finish typical of laminate floors. The Metallic channel is unused consistent with non-metallic wood materials while Ambient Occlusion enhances shadowing in crevices and grain recesses. Height and displacement maps provide precise surface elevation data perfect for adding realistic parallax effects in real-time rendering.

This texture is available in 4K resolution with an optional 8K upgrade catering to high-end projects requiring exceptional detail and clarity. It is fully tileable and optimized for seamless integration in Blender Unreal Engine and Unity pipelines supporting both real-time and offline rendering workflows. The material uses a metal/rough workflow calibrated for consistent shading and color accuracy eliminating the need for manual tweaking. For practical application adjusting the UV scale to match the specific floor area ensures the grain pattern looks natural and proportional while fine-tuning roughness can simulate varying levels of wear or surface finish. This flexibility makes the texture ideal for realistic laminate floor visualizations in architectural renders game environments and virtual production.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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